Author Topic: Slayer breaks events after a while.  (Read 606 times)

Ok I host a boss battles server with classes. This has never happened to me before, but after a while, the events don't work. However, when I end and restart the minigame, it works fine. Is there any way to fix this problem? I'll give you a cookie.  :cookie:

if people helped you build stuff and you saved and loaded ownership make sure to include all player's bricks in the minigame.

Well, I can't find that option. I don't think that's the problem either.

It's force-enabled in Slayer 2.5. Anyway, no clue why that's happening but are there any errors in console?

Also, how do you know it's Slayer? Really, what would suddenly change that would cause the events to not work?

And what events are these?

Also, how do you know it's Slayer? Really, what would suddenly change that would cause the events to not work?

And what events are these?
 

I have no idea. It started a couple of days ago. Should I upgrade my Slayer?

Btw, the base event is onActivate.

I know that it's Slayer because immediately after I end the minigame, the events start to function.

Should I reinstall it?

What are the events that you're using? The complete events.

Delay: 0 | onActivate -> Player -> clearTools
 Delay: 1 | onActivate -> Player -> addItem (Multiple times)

This is for normal classes.

 Delay: 0 | onActivate -> Player -> clearTools
 Delay: 0 | onActivate -> Player -> setPlayerScale
 Delay: 1 | onActivate -> Player -> addItem (Multiple times)
 Delay: 0 | onActivate -> Player -> setPlayerHealth
 Delay: 0 | onActivate -> Client -> centerPrint

That's for the boss classes.

My server also includes a capture point, clock, shop and tutorial.

Some of the events are VCE.

It must be something you're doing, because nobody else has this problem as far as I know.