
made by this guy named boomerangdog dont know if u heard of him hes a person.
HistoryI'll keep it short because it's kinda boring, though it's worth being said.
So first I was digging around in a few old digging mods and I found a perlin noise thing that zack0wack0 wrote so I made a few adjustments to the thing and I noticed it was completely useless so I ripped out the generator and adjusted a few things and put in an adventure mode to it added grasses and trees and walla I'm here. Since this wasn't done but I felt like it should go out, I post in modification discussion.
Beta 1 - General Terrain generation.
Beta 2 - Grass/Trees/New Colors
Beta 3 - Bug Fixes/Options
NotificationsKey[BUG GOES HERE
]*REQUIREMENT GOES HERE
*(WARNING GOES HERE
)[Sometimes theres weird lines of the terrain that go off.
][Some weird things happen when you plant bricks on it.[/b]][/b]
*Use Tureno's colorset
**Must have Large_Cubes enabled
*(Works best with little amounts of add-ons
)(It's not infinite
)(Works best in Dedicated Mode, for the height generator takes a bit
)(I may have left a few scraps of water in there, ignore it, it's something coming up in beta 4
)(The slate.dif may not delete for some people, just look at it say /getid and take the ID and in console do
id.delete(); :S
)ModdersIf you would like to use this in any scripts of yours, if you would just give me credit you can use this :)
Also, if you find any bugs that you fix or add any features you think are cool, post a download and I'll make some kind of way to download them :).
CreditsAlmost forgot this
•Brian Smith - The code...?
•Zack0Wack0 - The Perlin Noise Library thing
•Aloshi - some code for the water you can't see.
•Zane/Legomanjosh - Testing/Suggestions/COLOURS
PreferencesAt the top your going to see
$Terrain::Option::Trees = true; //Generate trees?
$Terrain::Color::Trees = 4;
$Terrain::Color::Dirt = 55;
$Terrain::Color::Grass = 32;
$Terrain::X = 150;
$Terrain::Y = 150;
So I'll basically tell you what each of them mean.
$Terrain::Option::Trees - Generate trees?
$Terrain::Color::* - Color of whatever
$Terrain::X/Y - The size of the map. Suggested to keep under 200, because it takes time to generate.
If someone could make a awesome logo, that'd be nice :)