Author Topic: Milkshape 3D - Coloring an object, how?  (Read 5055 times)

Hi guys. I'm making a weapon and i don't know how to color it using Milkshape. Help!

Make a material, select a group, double-click the material, ??? assigned.

You need to create a texture, I suggest using GIMP, make it 16x16 pixels(You can use whatever size, but it will take longer to load and make the file larger). Save it as a PNG.

Go into Milkshape, use the Materials tab, Press "new".

Select the material, press the button that says "None" and import the texture.

Go to the Groups tab and select the group you want to color, go back to the Materials tab and press "Assign".


Make a material, select a group, double-click the material, ??? assigned.

You sir are a lazy helper.

That's also a really hard way of doing it. Just change the diffuse color & then name it after your png.

That's also a really hard way of doing it. Just change the diffuse color & then name it after your png.

That will leave the colors messed up on the model.

I am showing him how to do it the correct way.

I always do it this way and it works perfectly.


I always do it this way and it works perfectly.

And thats why you have textures in your add-ons?

Stop screwing with the new add-on developers.

And thats why you have textures in your add-ons?

Stop screwing with the new add-on developers.

Thank you.

extrude should learn how to use blender.
That's how it pretty much works with blender users-
make texture in blender
export
make png, color, name, end.

It's also how it works in Milkshape & SketchUp.
 :cookieMonster:

But for some reason people still use the bad flatshading method, and the hard texturing method.

It's how you are supposed to texture. Easy isn't always better.

Guys, what's the transparent color's name for vehicles that says it is affected by the spawn brick?