Author Topic: Need event help  (Read 516 times)

I've been battling with this for a long time but I don't just get the event stuff.

I want a block that turns yellow when activated and when activated again turns red etc etc etc.

I also want to know how to do similar things like this, when pressed two times different stuff happens. Is this even possible?

I think this has something to do with the fireRelay stuff but I want someone to make this REALLY clear to me. Believe me, I've tried googling and searching but I can't find a simple guide for the event (and especially Relay) stuff. I think I handle the basic stuff OK but this is really a pickle. What does "relay" mean?
I may sound like a total handicap but I didn't get it from the other threads.

0 |  OnActivate-Self-SetColor-Red
1 O  OnActivate-Self-SetColor-Yellow
2 |  OnActivate-Self-ToggleEventEnabled-0 1

| = enabled
O = Disabled

0 |  OnActivate-Self-SetColor-Red
1 O  OnActivate-Self-SetColor-Yellow
2 O  OnActivate-Self-SetColor-Blue
3 |  OnActivate-Self-ToggleEventEnabled-0 1 3 4
4 O  OnActivate-Self-ToggleEventEnabled-1 2 4 5
5 O  OnActivate-Self-ToggleEventEnabled-0 2 3 5

| = enabled
O = Disabled
to add on
etc.

Worked, thanks a lot! I see this had nothing to do with relays :D

You asked what relay means so ima try to explain it

Basically, when you do the output event fireRelay it simply triggers onRelay. Thats all.

So
0 | onActivate - Self - fireRelay
1 | onRelay - Self - fireRelay
2 | onRelay - Self - spawnProjectile [rocket, 0 0 100, 0 0 0]
will keep shooting rockets in the sky after you clicked it.

You can also fire relay in certain directions (North, South, East, West...). That will trigger the event onRelay on a brick that is next to the first brick in a certain direction.

You can also do this event
Brick1
0 | onActivate - NamedBrick [Brick2] - fireRelay

Brick2
0 | onRelay - Self - setColor
That will turn Brick2 red after clicking Brick1.

Using more complicated versions of this, you can make stuff like combination doors, using only default events. I have created a few of these before, and they work like a charm.

Using more complicated versions of this, you can make stuff like combination doors, using only default events. I have created a few of these before, and they work like a charm.
I would simply do that with VCE :0