ALL IS NOT LOST, V21

Author Topic: ALL IS NOT LOST, V21  (Read 23638 times)


Then how DID you do it??
I'd say it's as simple as placing bricks on Slopes.

Make it place 1x1 and you are a god.
I would, if I knew what the brickdata for a 1x1x5 was called

(4x4 cube is called brick4xCubeData)

Can't you add something in the script that stacks more cubes on the underside of each surfacing cube to fill in the holes? About 10, including the surfacing cubes?

(If you don't understand what I'm saying, just tell me. I'll be happy to try and explain it easier.)

Can't you add something in the script that stacks more cubes on the underside of each surfacing cube to fill in the holes? About 10, including the surfacing cubes?

(If you don't understand what I'm saying, just tell me. I'll be happy to try and explain it easier.)
I understand what you are saying.

However, that's a tremendous waste of bricks and computer power, and not that great of a thing to do (considering it would increase the brickcount to well over 1 million bricks)

I would, if I knew what the brickdata for a 1x1x5 was called

(4x4 cube is called brick4xCubeData)

After searching and finding nothing, you could just try brick1x1x5Data. That's probably it.

After searching and finding nothing, you could just try brick1x1x5Data. That's probably it.
Already tried it, does not work

I'd say it's as simple as placing bricks on Slopes.
except that he said he didn't do it manually.

So how did you do it? Or could you at least tell us why you're not telling us? lol


function placetronbrick(%client, %mV)
{
      %pos = getObjectBackPosition(%mV);
        %brick = new fxDTSBrick()
        {
                client = %client;
                datablock = "brick1x1x5Data";
                position = %pos;
                rotation = vectorScale(%mv.getForwardVector(),18);
                colorID = 1;
                scale = "1 1 1";
                angleID = "1 1 1";
                colorfxID = 3;
                shapefxID = 0;
                isPlanted = 1;
                stackBL_ID = %client.bl_id;
                isTronicle = 1;
        };
        %brick.setTrusted(1);
        %brick.plant();
        $server::BrickCount++;
        %brick.schedule(5000,killBrick);
}

leaving that here.

except that he said he didn't do it manually.

So how did you do it? Or could you at least tell us why you're not telling us? lol
I don't feel like it, sorry

Also, brian, I figured that out just before I checked the topic. It wasn't working before, idk why.

he didn't use jirues height map
What on earth is Jirue's Height Map??




Covering the slopes with cubes, then loading them on slate? Interesting idea.