your server.cs is empty.
put this inside.
datablock AudioProfile(Rubber_Ducky)
{
filename = "./Rubber_Ducky.wav";
description = AudioClosest3d;
preload = false;
};
datablock AudioProfile(Squeak_Pronounced)
{
filename = "./Squeak_Pronounced.wav";
description = AudioClosest3d;
preload = false;
};
datablock AudioProfile(Squeaky-Toy)
{
filename = "./Squeaky-Toy.wav";
description = AudioClosest3d;
preload = false;
};
datablock AudioProfile(Squee)
{
filename = "./Squee.wav";
description = AudioClosest3d;
preload = false;
};
Pony squee ;D