I have made a tutorial in the past for new modelers to learn how to model with MilkShape, but it wasn't enough to be effective. I have just recently started and am near completion of a new tutorial for making weapons. This time at a slower pace, voice-narrated by the one and only
Me, and with a much better resolution.
(Some text may still be unreadable, but all you mainly have to worry about is what I say.)Here are some pictures of my weapons, which if you practice modeling; you may be able to model as good as me:
Thompson M1A1
Mp40
Mauser M63
Colt M1911
Tar-21(
All of those are fully animated)
Anyways; The following links are to my videos, and this page is just to advertise and describe the videos. Here is the basic description:
How-to Tutorials Please watch this if you are completely new to Milkshape 3D. I recommend you start with Milkshape 3D V1.8.2. It is the same version that I use, and I have had no problems with it since I began. If you do not have a registered key for the program, I suggest finding one or getting one somehow. I will give you my settings, showing you all the shortcuts, and all the basics to making things in the third dimension.The Basics: (Coming Soon) Was requested by many to make a video to explain how to use the basics of Milkshape 3D (MS3D). It will show you how to create basic shapes, how to manipulate them, how to rotate, scale, move, and select, and will show you how to extrude (One of the most crucial elements of the program). I will also show you my layout of settings so you can use the same ones to be as efficient as I am.
Link: (Coming Soon)
Weapon TutorialsThese tutorials will show you step-by-step how to create a successful semi-automatic weapon. You can further use your modding knowledge to create more sophisticated weapons.Part 1: Introduces the necessities to making a weapon in Blockland, and mentions that you have basic knowledge of MilkShape 3D. (Moving objects, selecting, scaling, and rotating)
Link: Part 1Part 2: Finishes off my model, more information about model making, how to add custom materials and make them visible in the program. Also shows how to set up multiple rigged joints for more complex animation. (The joints combined is best for multiple objects moving at once in more complicated animations. It sets a basis for when modelers do enhance their modeling capabilities.)
Link: Part 2Part 3: Shows how to animate a weapon with single animations. Also shows how to export a model correctly with animations added. (I will also provide the links on this forum post.)
Link: Part 3Part 4: This tutorial shows you how to package the files correctly into the provided .zip file on Part 1. It will also show the results I had after completing each step I provided.
Link: Part 4Part 5 (Bonus): Further brings you into the world of Blockland's weapons, and shows you how to make Two-Handed weapons.
It will also show how to package the two-handed weapon correctly, and also provides an alternative .zip with extra codes to make the two-handed weapon more efficient. Not hard.
Link: Part 5
Vehicle Tutorials This series is coming soon, and will feature the basics to preparing a vehicle the correct way. Exact joint placement, object naming, and materials are required. Patience is crucial.Part 1 (Coming Soon): This will cover the basics of how to prepare your model to become a vehicle. There's nothing much more complicating about it other than different joints, collision box, and specific materials. Part 1 will show you how to prepare your vehicle for the game, and it is crucial each step is followed exactly. If it is not, you will encounter the reality of a failed mod. I will have a car already prepared, and will use default wheels to be simple.
Link: (Coming Soon)
LinksYou can download all the files in each video here:HANDS2: DownloadBasic Weapon (Semi-Auto): DownloadAdvanced Weapon (Automatic): Download
Video Gun (Gun I made during tutorials): Download (If you want to use this as a guide)
Full Minifig (Player Model): Download
Skin Texture (Optional): Download (Use this for Two-Handed weapons, and as a base for other textures)
Notepad++ (Optional): Download (Click the "Notepad++ v5.9.8 Installer" link)
Paint.net (Optional): Download (First click on the right "getpaint.net", then on the right under "Get it now (free download):", click "Paint.NET v3.5.10". Next click "Download Now" under "Download". Finally on the right click "Paint.NET v3.5.10" under "Free Download Now:". I know that was sort of self-explanatory, but for some this may be useful. )
If you know how to animate, model, make weapons period;
do not flame. This is helping people already and I am happy that people are too. If you have any further questions
Concerning Modeling, please post below.
I may make a small video showing how to make a simple item icon. I finally made my first, and I am proud of the results. If I think it's worth making a video for then I will. They were made using Paint.net, simple and effective. Here are my item icons:



FAQ Going to start making miniature videos in response to thorough questions asked by peers. If you have a question that is not something you thought up in 2 seconds and is worth less than trash, reply on this post, or send me a message on YouTube. Questions that I find humorous or worth making a video in reply to will be posted below.From YouTube user
TheGreenflame101 Q. "
Heyyy atwig!!!! Anyways I was hoping you would show us how to name the aniamte and show use where to use it in the script like how do i make it so when you click it plays fire and when i right click it gose iron sight thanks byyye!"
A.
LinkFrom YouTube user
Bluetiger457 Q. "
Why is it that when I place joints I get bigger circles than that in the video and my circles won't connect? I have the same version of MilkShape, too."
A.
LinkQuestions are accepted! Ask away!