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Was this helpful for new model makers?

Absolutely
Yes
Good, but I prefer not
Not a fan
Vague, pointless, there are better

Author Topic: [Video Tutorials] MilkShape 3D Basic Weapons Tutorial (First two questions!)  (Read 6711 times)

People, I don't care if you make crates for weapons, or really good looking weapons. Mine are an example (Good example, sorry Extrude, not everyone likes hexagons) for the new modders who want to get involved in making their own models for their weapons. Use mine as a guide to make your own style, or follow what everyone else has done for countless.. some unit of time.

Because it looks good you gigantic moron.

Because it looks good you gigantic moron.
*cough*OPINIONS*cough*POINTOFVIEW*cough*PERSONALPREFRENCE*cough*

Because it looks good you gigantic moron.

Your opinion, not mine.

Because it looks good you gigantic moron.
I think they look good, because im not an angry hag who doesnt like change.

How I put the model at center?

How I put the model at center?

What do you mean. If you mean by centering the entire model into where the axis on the 3D view meet then just select everything (Ctrl+A), and drag it as so. This could of been fixed by fiddling around, but if it isn't what I resolved then explain in further detail.




I wish you had the vehicle tutorial out, i only have 13 days left on my trial...and i wanna make a rocket. BAD.

:DDDDDDD

(I could use blender, but thats to complicated.)

This is a very bad example, the weapons are very high poly and don't fit the Blockland style at all.
You are an starfish.

Guys how do I make the render screen show solid colours and not a wire mesh?

right click > flatshaded/smoothshaded/textured

Tried that it just stays the same but the wire changes colours slightly