Author Topic: Filipe1020's Vehicles Topic - Closed (see page 173)  (Read 277097 times)

Just the steering
The brakelight animation plays when you brake. The beginning of the animation is off, the end is on. It must be called "brakelight".
For the spring animations you need to animate every hub, the beginning of the animation is when fully compressed, the end is when fully extended. Every hub needs it's own animation which are called "springX".
The animated spring must be as long as the spring datablock or longer when fully extended or the animated part will stop at whatever height the animation stops.

The brakelight animation plays when you brake. The beginning of the animation is off, the end is on. It must be called "brakelight".
For the spring animations you need to animate every hub, the beginning of the animation is when fully compressed, the end is when fully extended. Every hub needs it's own animation which are called "springX".
The animated spring must be as long as the spring datablock or longer when fully extended or the animated part will stop at whatever height the animation stops.

Well as I know you use Blender, and I use milkshape and the commands and stuff are different

Well as I know you use Blender, and I use milkshape and the commands and stuff are different

How does it matter? DTS still has the same type of animations regardless of what exported from.

The brakelight animation plays when you brake. The beginning of the animation is off, the end is on. It must be called "brakelight".
For the spring animations you need to animate every hub, the beginning of the animation is when fully compressed, the end is when fully extended. Every hub needs it's own animation which are called "springX".
The animated spring must be as long as the spring datablock or longer when fully extended or the animated part will stop at whatever height the animation stops.

Nevermind about the previous post, do I need to add something on the vehicle script? PM me if it does

Nevermind about the previous post, do I need to add something on the vehicle script? PM me if it does
Only the animations themselves are necessary. Another thing about the spring animations: They don't seem to work when the animations don't have at least one animated hub node in them. I'm not sure if only the animated hub nodes move or if all animated nodes in a spring animation move if at least one hub node is included. I might try that out tomorrow.

You need to make a version of the jeep but with your better modelling.

No wait, no need.

Only the animations themselves are necessary. Another thing about the spring animations: They don't seem to work when the animations don't have at least one animated hub node in them. I'm not sure if only the animated hub nodes move or if all animated nodes in a spring animation move if at least one hub node is included. I might try that out tomorrow.

Oh, that's good to know, I was worried if I needed to add anything on the script

You need make the wheel arches bigger or the wheels a little smaller, the overlap is kind of tacky.




The overhang on the front of your car is a bit ridiculous. You should probably move the wheel arches and the wheels more to the front.
Done

I don't know if someone has already asked this. But eh
Do you plan on doing a Shelby GT 500?

I don't know if someone has already asked this. But eh
Do you plan on doing a Shelby GT 500?
No

-snip-
Hey do you think you could learn how to make the lights on the top flash so the car would be more exciting? Otherwise thats awesome!