The map is basic, it's hawaii. There are 3 hard surface airports, and only 3 airports with fuel. In total there are 16 airports, including 12 airstrips.
There is also a option to purchase more parts of the island Hawaii.
More infoBut as anybody who plays flight sim games will tell you, addons tend to be incredibly expensive. A full scenery pack for Flight Simulator X for a single country can easily run to $100.
There are two missions which are compulsory, and both are very short: they’re simple introductary missions where it goes over the controls with the Icon A5, and walks you through a simple flight and water landing. After that it dumps you to the map screen where you can ignore everything and go fly. Alternatively you can work through the missions and take on generated jobs if you want more structure to your flight. More on that in a second. First, let’s talk about the interface.
The interface is a mixed bag in some respects. Yes, there is a bar up the top that by default shows you the heading, airspeed, throttle setting, wind speed and direction, altitude and fuel quantity. Yes, you can turn it off if you want to rely entirely on roosterpit instruments, which do function as you’d expect (with some exceptions which we’ll get to in a second). The game can be played with a mouse, keyboard, 360 controller, or the more serious joystick and throttle setup. Support for TrackIR is curiously absent despite it being a much asked-for feature in the beta. As a slight compromise camera support is much, much better; the camera doesn’t snap back to the centre of the view but slews around nicely, and the mouse can now also be used to move the viewpoint up and down or left and right as you need to by holding the middle mouse button. That sure helps a lot with looking for particular roosterpit instruments or looking over the nose of a taildragger. The mouse can also be used to look around like normal and zoom in, as well as manipulating things in the roosterpit. It’s a big improvement on the virtual roosterpit in FSX. There’s also a much better checklist option which not only walks you through the procedure but also highlights different control elements. It’s not quite as comprehensive as the checklists in FSX but they are better for learning basic procedural elements, since they point out roosterpit points. Since having this I’ve actually started to learn more about engine management, whereas in FSX being a casual simmer it wasn’t something I was too concerned about learning.

ALSO THIS IS NOT "MICROSOFT FLIGHT SIMULATOR X" IT IS JUST "MICROSOFT FLIGHT".