Poll

Decent Server?

Yes
2 (28.6%)
No
1 (14.3%)
Maybe
4 (57.1%)

Total Members Voted: 7

Author Topic: Psp's CityRPG [v7]  (Read 7298 times)


Finally done changing all of the code to make it less CPU intense. In which I broke ticks a bit which I'm working to fix.

Anyway, I have a poll running up about what roads I should use for the city (Currently using Leopard's). We've also changed theme from Normal to Futuristic.

If you ever wonder why you server randomly crashed sometimes, it is wand/vixen/suntzu using radiusimpulse, bot events, and duplicator.
We all know this - i have banned him

City drove me away from this server.

Very poorly made.

Fixed! The entire city has been remodeled!

Real Estate - ?

I built the Real Estate.

Real Estate - ?

I built the Real Estate.

Just remembered that. Thanks.

Anyway, I've fixed the ticks and stuff and I think the cityRPG is now fully functional

CityRPG has been scrapped.

[Topic Locked]

I am recoding the CityRPG mod. If the recoding works and a lot of people want to join again, I will host it. (Just PM me on the forums so I can add it to a tally).
Additionally, after I am done recoding, if you wanted my advanced copy of the CityRPG mod, PM me here.
« Last Edit: April 21, 2012, 07:20:48 PM by LundoomGaming »

entirely? really? I can't imagine you making it far.

entirely? really? I can't imagine you making it far.

I can code. I've learned.

Quote from: steam

Never tell your password to anyone.
Lundoom: is changing 75% of code counted as re-writing it?
Brian Smithers: no
Lundoom: grr
Brian Smithers: of course not
Lundoom: 99%/
Brian Smithers: and what do you think your rewriting
Brian Smithers: say what your rewriting
Brian Smithers: be specific
Brian Smithers: the exact things
Lundoom: ccrpg
Brian Smithers: in what
Brian Smithers: what in it
Brian Smithers: are you rewritng
Lundoom: everything
Lundoom: fixing up the code,
Lundoom: making it neater,
Lundoom: et eca
Brian Smithers: thats not specific
Brian Smithers: i doubt your rewriting everything
Lundoom: well
Lundoom: I'm changing alot of it
Lundoom: to make it look neater
Brian Smithers: forget
Brian Smithers: thats o where near rewriting it
Brian Smithers: your not rewriting it
Lundoom: ok cool
Lundoom: afk
incase any of you really thought he was going to rewrite it.

They all mean the same thing in the end.

Rewriting an entire mod that is fully functional is a waste of time anyway.

CityRPG has a flexible array of data and networks that can easily be manipulated to fit right into your project. You want to make new, networked variables? Easy, the tools and the static recievers are there to recieve and interpret variables.

This is exactly how I'm making tax and welfare commands for the mayor in my CityRPG.

If you're going to rewrite CityRPG, you have to totally rewrite the story, the networks, and turn it into something unique. So far, nobody who has "rewritten" CityRPG has made their project unique.

In fact, the features I plan on adding to my CityRPG will probably change the gameplay entirely, and I wouldn't even have to rewrite my scripts.

So why do you need to rewrite your scripts?
« Last Edit: April 22, 2012, 11:25:23 PM by Custard »


Adam, you didn't paste the raw image. It would be