Author Topic: Dungeons n' Dragons You cannot revive this now. REMEMBER THIS THREAD!  (Read 71770 times)

Tell him he doesn't need to prove himself and he did well.

In the meantime, use that turn undead whatever it is on dem minions.
The fight begins officially with the necromancer running to the back, obviously using her last bit of strength. a Zombie charges up at you, and you gallantly dash at it, sword in hand. You cast turn undead on a zombie giving it instant holy death. (Roll is 12).

*Roll 2 for bard +5 due to dexterity, makes 7*
The bard attempts to hit a skeleton, misses, but hit's the arm of another skeleton, thus disabling said arm.
« Last Edit: March 23, 2012, 08:39:27 AM by LawtyLawt »

Continue general asskickery.

Continue general asskickery.
*Roll 2 natural 20's (WHAT THE FU)*
The hapless paladin rolls towards 2 zombies, beheads one and kicks the other one aside thus tripping it. when the zombie tries to stand up, a sharp knife doused in holy water digs itself into it's brain, thus killing it.

Skeletons:10
Zombies: 7
« Last Edit: March 23, 2012, 08:40:04 AM by LawtyLawt »

So, 9 skeletons and 8 zombies, would that be correct?

So, 9 skeletons and 8 zombies, would that be correct?

Skeletons:10
Zombies: 7

Shall I continue action "General kickassery"?

BTW
Fight music, or perhaps...
« Last Edit: March 23, 2012, 08:52:31 AM by LawtyLawt »

Shoot a zombie

this always is updated when I'm sleeping ;-;

also your fightan music sucks

I can find plenty of good ones

Shoot a zombie

this always is updated when I'm sleeping ;-;

also your fightan music sucks

I can find plenty of good ones


*Rolls 20 (HOW IN THE LIVING HELL DO YOU GUYS KEEP DOING THIS?)
A zombie attempts to jump the bard, However, with marksman accuracy, you shoot a zombie in the head, and with that the zombie dies.However since your weapon is normal, the necromancer can still restore it.
Zombies: 6
Skeletons: 10

Kill a damn skeleton Ksfhlhsalflasf.
« Last Edit: March 23, 2012, 09:14:05 AM by LawtyLawt »

Wait wait guys I got a great idea.

What if

we

kill

the necromancer?

Execute sweeping attack on multiple enemies.

Rolled 16.

Wait wait guys I got a great idea.

What if

we

kill

the necromancer?
The necromancer is heavily guarded by 5 skeletons and 5 zombies who actually wear armor and use weapons.

*Rolls 10*
A skeleton pounces on the bard, shaving off 2 of his 6 health.

Execute sweeping attack on multiple enemies.

Rolled 16.
You charge at 2 skeletons. Using your holy highlander Esque blade you successfully sweep at their legs, thus paralyzing then and doing 4 damage.
« Last Edit: March 23, 2012, 09:18:14 AM by LawtyLawt »

Does the bard have a name or am I going to have to call him 'Ye Bitche the Bard' for the rest of this adventure/his life

Does the bard have a name or am I going to have to call him 'Ye Bitche the Bard' for the rest of this adventure/his life
Ophidyus
SAVE OPHIDYUS


Disconnect their joints and stuff.

Shoot skeleton
*rolls 15*
However Jell managed to shoot the skeleton in the chest areas. The force of the arrow causes the skeleton's brittle bones to collapse. 4 damage, upper torso remaining.

Disconnect their joints and stuff.
*Rolls 14*
The paladin then grabs one of the upper torso skeletons, and tears it's head off.

*Rolls 20*
The other upper torso skeleton grabs your leg, and somehow manages to throw you down the ground. It then pounces on you for 1+5-3 (3 damage, but your headgear is almost broken).

Will Jell save his beloved's life? Or will Vegetari perish?
« Last Edit: March 23, 2012, 09:37:51 AM by LawtyLawt »