//we need the jeep add-on for this, so force it to load
%error = ForceRequiredAddOn("Vehicle_Jeep");
if(%error == $Error::AddOn_Disabled)
{
//A bit of a hack:
// we just forced the jeep to load, but the user had it disabled
// so lets make it so they can't select it
JeepVehicle.uiName = "";
}
if(%error == $Error::AddOn_NotFound)
{
//we don't have the jeep, so we're screwed
error("ERROR: Vehicle_Le_Mans - required add-on Vehicle_Jeep not found");
}
datablock WheeledVehicleTire(LeMansTire)
{
shapeFile = "./lemanstire.dts";
mass = 10;
radius = 1;
staticFriction = 5;
kineticFriction = 5;
restitution = 0.5;
// Spring that generates lateral tire forces
lateralForce = 18000;
lateralDamping = 4000;
lateralRelaxation = 0.01;
// Spring that generates longitudinal tire forces
longitudinalForce = 14000;
longitudinalDamping = 2000;
longitudinalRelaxation = 0.01;
};
datablock WheeledVehicleSpring(LeMansBackSpring)
{
// Wheel suspension properties
length = 0.2; // Suspension travel
force = 3000; //2000; // Spring force
damping = 1000; //1000; // Spring damping
antiSwayForce = 2; //1; // Lateral anti-sway force
};
datablock WheeledVehicleSpring(LeMansFrontSpring)
{
// Wheel suspension properties
length = 0.3; // Suspension travel
force = 3000; //2000; // Spring force
damping = 1000; //1000; // Spring damping
antiSwayForce = 6; //1; // Lateral anti-sway force
};
// Vehicle //
/////////////
datablock WheeledVehicleData(LeMansVehicle)
{
category = "Vehicles";
displayName = " ";
shapeFile = "./lemans.dts"; //"~/data/shapes/skivehicle.dts"; //
emap = true;
minMountDist = 3;
numMountPoints = 2;
mountThread[0] = "sit";
mountThread[1] = "sit";
maxDamage = 125.00;
destroyedLevel = 125.00;
speedDamageScale = 1.04;
collDamageThresholdVel = 20.0;
collDamageMultiplier = 0.02;
massCenter = "0 0 0";
//massBox = "2 5 1";
maxSteeringAngle = 0.4; // Maximum steering angle, should match animation
integration = 2; // Force integration time: TickSec/Rate
tireEmitter = VehicleTireEmitter; // All the tires use the same dust emitter
// 3rd person camera settings
cameraRoll = false; // Roll the camera with the vehicle
cameraMaxDist = 13; // Far distance from vehicle
cameraOffset = 7.5; // Vertical offset from camera mount point
cameraLag = 0.0; // Velocity lag of camera
cameraDecay = 0.75; // Decay per sec. rate of velocity lag
cameraTilt = 0.4;
collisionTol = 0.1; // Collision distance tolerance
contactTol = 0.1;
useEyePoint = false;
defaultTire = LeMansTire;
defaultSpring = LeMansFrontSpring;
//flatTire = jeepFlatTire;
//flatSpring = jeepFlatSpring;
numWheels = 4;
// Rigid Body
mass = 300;
density = 5.0;
drag = 1.0;
bodyFriction = 0.6;
bodyRestitution = 0.6;
minImpactSpeed = 10; // Impacts over this invoke the script callback
softImpactSpeed = 10; // Play SoftImpact Sound
hardImpactSpeed = 15; // Play HardImpact Sound
groundImpactMinSpeed = 10.0;
// Engine
engineTorque = 3000; //4000; // Engine power
engineBrake = 2000; // Braking when throttle is 0
brakeTorque = 4000; // When brakes are applied
maxWheelSpeed = 50; // Engine scale by current speed / max speed
rollForce = 200;
yawForce = 300;
pitchForce = 1000;
rotationalDrag = 0.2;
// Advanced Steering
steeringAutoReturn = true;
steeringAutoReturnRate = 3.0;
steeringAutoReturnMaxSpeed = 10;
steeringUseStrafeSteering = true;
steeringStrafeSteeringRate = 0.1;
// Energy
maxEnergy = 100;
jetForce = 3000;
minJetEnergy = 30;
jetEnergyDrain = 2;
// Sounds
softImpactSound = slowImpactSound;
hardImpactSound = fastImpactSound;
//wheelImpactSound = slowImpactSound;
// explosion = VehicleExplosion;
justcollided = 0;
uiName = "Le Mans ";
rideable = true;
lookUpLimit = 0.65;
lookDownLimit = 0.45;
paintable = true;
damageEmitter[0] = VehicleBurnEmitter;
damageEmitterOffset[0] = "0.0 0.0 0.0 ";
damageLevelTolerance[0] = 0.99;
damageEmitter[1] = VehicleBurnEmitter;
damageEmitterOffset[1] = "0.0 0.0 0.0 ";
damageLevelTolerance[1] = 1.0;
numDmgEmitterAreas = 1;
initialExplosionProjectile = LeManloveplosionProjectile;
initialExplosionOffset = 0; //offset only uses a z value for now
burnTime = 4000;
finalExplosionProjectile = LeMansFinalExplosionProjectile;
finalExplosionOffset = 0.5; //offset only uses a z value for now
minRunOverSpeed = 4; //how fast you need to be going to run someone over (do damage)
runOverDamageScale = 8; //when you run over someone, speed * runoverdamagescale = damage amt
runOverPushScale = 1.2; //how hard a person you're running over gets pushed
};
function LeMansVehicle::onAdd(%this,%obj)
{
parent::onadd(%this,%obj);
%obj.mountable = true;
%obj.setWheelSpring(0, LeMansFrontSpring);
%obj.setWheelSpring(1, LeMansFrontSpring);
%obj.setWheelSpring(2, LeMansBackSpring);
%obj.setWheelSpring(3, LeMansBackSpring);
}
I turn to the right and it flys to the right side of tires.
I turn to the left and it flys to the left side of tires.
So my question is, how would I keep this lovey thang on its four tires?