Poll

Want?

Yes
103 (95.4%)
No
5 (4.6%)

Total Members Voted: 108

Author Topic: Blockland Day Cycle Preview - Shaders and all that  (Read 28150 times)

I haven't wanted anything this much in a long time.

Event inputs for time of day, perhaps?
yes.

this is a good idea.

Anyone notice how one of the tags are roblox?

It looks awesome, but I'm wondering if those Slate glitches get fixed and/or if it's possible to pause the lighting.

Anyone notice how one of the tags are roblox?
Oh god.
I think he's doing that so it shows up around Roblox videos.

Oh god.
I think he's doing that so it shows up around Roblox videos.
:trollface:

I am thinking Blockland will be upgraded to Torque 2012 or something, or the latest version. I don't think that 2005 Torque could handle this. Kompressor did mention something in the OP of the shadow/shaders thread how terrain and interiors with these shadows couldn't be handled by the current torque blockland is in.

comments are flying in on fourms and youtube

I am thinking Blockland will be upgraded to Torque 2012 or something, or the latest version. I don't think that 2005 Torque could handle this. Kompressor did mention something in the OP of the shadow/shaders thread how terrain and interiors with these shadows couldn't be handled by the current torque blockland is in.

Badspot has said that moving to a new torque is a bad idea.

i will faint when update comes
« Last Edit: March 19, 2012, 07:25:28 PM by rlcbm »

comments are flying in on fourms and youtube
Half of them are from you.


Also, it is spelled "faint".

I am thinking Blockland will be upgraded to Torque 2012 or something, or the latest version. I don't think that 2005 Torque could handle this. Kompressor did mention something in the OP of the shadow/shaders thread how terrain and interiors with these shadows couldn't be handled by the current torque blockland is in.
omfg torque is open source. it doesnt mnatter what it can "handle" because all that can be changed.