Second gamemode I attempt to fix.
The game:
Mini empires is basically Anno, but with legos.
The problem:
There is no battle system. Battles in Mini Empires can be often compared to children in a playground, in the sense that it's a big clusterforget and people will pull smartbombs out of their ass if they lose.
The fixes:
Smartbombs
A smartbomb, in my Mini empires terms, is basically a "forget everything" weapon, often deployed as a last resort. They are commonly pulled out of people's arses, which is the main problem. A simple fix is possible - It must have a cause. Say, a power core given to another faction as a gift? Said faction turns around on you, and you can just remotley blow it up. That is allowed. A random "lolnuke" when you start getting your arse handed to you is not on.
Arsepulling
Almost everything is pulled out of people's arses. For buildings and some small air/water/landcraft, it will be allowed. For larger warships, sheilding, superweapons and other systems, you must find the materials to make it with the following process. Say, creating a stealth system. A coin will be needed!
1.Send ship to location
2.Scan for elements.
3.Anything there? Yes, GOTO 4. No, GOTO 1. (You flip a coin at these points)
4.Check if it will be useful. Yes, GOTO 5. No, GOTO 1.
5.Allow element to be extracted.
6.Take ship back.
7.Allow time for it to be made.
8.Install it on desired craft, and test it. Does it work? If yes, GOTO 9. If not, start again.
9.Return to base.
10.Begin producing.
If you reach 10, the system you just made works against whatever you just tested it on.
Whew. That's fixed it, I hope.