stateName[7] = "TriggerFire"; stateSequence[7] = "Spin"; stateTransitionOnTriggerUp[7] = "TriggerSpin"; stateTransitionOnTimeout[7] = "TriggerSmoke"; stateTransitionOnAmmo[7] = "Fire"; stateTimeoutValue[7] = 0.01; stateFire[7] = true; stateAllowImageChange[7] = false; stateScript[7] = "onFire"; stateWaitForTimeout[7] = true; stateEmitter[7] = gunFlashEmitter; stateEmitterTime[7] = 0.01; stateEmitterNode[7] = "muzzleNode"; stateSound[7] = gunShot1Sound; stateEjectShell[7] = true;
Are you talking about nodes where the bullets do not come out but there are emitters there?
Ok, it's relatively simpleThe section port bolded will be helpful for thisSimply name the node whatever you want, specify the node in stateEmitterNode, specify the emitter in stateEmitter, and specify whatever else you need.