Author Topic: FLUDD  (Read 4206 times)

I finished it, well all except for that weird belt buckle on the front side, but I'll post a picture and the .blend file in an hour or so.
If anyone wants to animate it, I have all the objects seperated and ready to be rigged.

I finished it, well all except for that weird belt buckle on the front side, but I'll post a picture and the .blend file in an hour or so.
If anyone wants to animate it, I have all the objects seperated and ready to be rigged.
Cool, The belt buckle is not necessary.

I finished it, well all except for that weird belt buckle on the front side, but I'll post a picture and the .blend file in an hour or so.
If anyone wants to animate it, I have all the objects seperated and ready to be rigged.
DTS models don't use rigging.

Cool, The belt buckle is not necessary.
Ohh, well added a quick one just in case. You can remove it.
DTS models don't use rigging.
Ohh haha. Well, learn something everyday I guess. Haven't done anything for blockland in ages.

Anyway, download is below picture.
This model has about 1,000 tris.

http://www.mediafire.com/?hnoopjz2faqj2z4

Ohh, well added a quick one just in case. You can remove it.Ohh haha. Well, learn something everyday I guess. Haven't done anything for blockland in ages.

Anyway, download is below picture.
This model has about 1,000 tris.

http://www.mediafire.com/?hnoopjz2faqj2z4
Could you add water to the tank, remove the belt, and put it in .dts form please?

I wouldn't have used so many octagon. You could do that with ~600 tris or less.
Edit: Are you insane? That's 982 quads. The game doesn't render quads. It will render 1722 tris. This model is way too high poly. It's a great model but not suitable for Blockland.
« Last Edit: April 02, 2012, 12:07:46 PM by Demian »

Yea I know, *shrug*
Not adding water or exporting. I'll leave that to someone else.



1082 triangles.
-Pics-
Wow! That's awesome!

EDIT: Mind filling it with water and sending me the .dts?
« Last Edit: April 02, 2012, 03:09:40 PM by jes00 »

Oh Demain? You there?

I don't think I can/care to/want to animate it. Do you want a node for some sort of an emitter apart from the node where the projectile comes out? Where are you mounting it? I have no idea how mounting to your back works.

I don't think I can/care to/want to animate it. Do you want a node for some sort of an emitter apart from the node where the projectile comes out? Where are you mounting it? I have no idea how mounting to your back works.
You don't have to animate it if you don't want to. No I don't. I'm mounting it on the back, I'll handle that.

just place a mount joint at the rhand area. He can offset it from there.

just place a mount joint at the rhand area. He can offset it from there.
Except it would move when you do anything with that hand like active or take out an item. I really need to know how he is mounting it to the back. The Oblivion Sword for example perfectly mounts to your back. It doesn't change if you use other items, active, or even rotate your head.