Author Topic: Adventure Maps - Attempting to identify key concepts and the path to success  (Read 2619 times)

Hello,

This topic was created to evaluate and assess the problems associated with the Adventure Map scene here in Blockland. What does the community think? What do we want to see?

Apart from simple discussion in this topic, there is a Google form you can fill out to help the cause.

Form Ten questions. Multiple choice and short answer.
Result Spreadsheet

Also, new rule on the form: Gibberish and snide comments as opposed to just leaving a box blank will result in your entry being deleted. Come on guys, its childish and stupid. Get over yourselves.

Please feel free to discuss the questions in the form, ideas, etc. in this topic. So far results are coming in at a slow but steady rate, and bearing some great and interesting answers.
« Last Edit: March 31, 2012, 06:29:52 PM by EndGame »

I once considered a few ideas, but decided to wait for the update first since I'm busy with other builds.

However it's nice to see that this idea isn't dead. I remember one puzzle map that was pretty darn difficult and was deceptively easy to escape.
« Last Edit: March 30, 2012, 09:22:36 PM by Conan »

answered all ten as well as i could

i'd like to see a single-player RPG system in Blockland someday


Brian Smith and I were working on it once then it went ded for w/e reason


I had this same idea almost a year ago.

I really hope this helps kick it off.  Can anyone recommend any previous adventure maps?

Can anyone recommend any previous adventure maps?
I'd like to see some too. It's rare that I see them come up and admittedly I have never really found myself all that interested until recently.

And thanks for the feedback guys. I've gotten some pretty detailed responses so far.

the adventure map would have to be visually appealing and also interesting, both puzzle and story-wise.

Anyone remember Ace's floating islands?

That was an adventure mode, in a sense.

Do you mean like the "Its better together" maps on minecraft? Things like that?

Do you mean like the "Its better together" maps on minecraft? Things like that?
yes he means those

blockland really needs more of those




as a comment: i didn't really do the last question with effort so i'll answer it in full here :

adventure maps should provide a mixture of puzzle and story while retaining effect, and without making the whole thing seem like a series of puzzles. actions should tie in with the story, like what you see in amnesia: DD. some exploration, some action, but not 100% of each. at the same time, provides a unique environment that suits the theme very well.

Originality isn't much of an issue as long as you don't rip the story from something else. however you should try your best to retain the theme and feel of the origin.



edit: when the survey's over could you post link to results or allow us to see what you got if possible
« Last Edit: March 30, 2012, 11:32:50 PM by Conan »

edit: when the survey's over could you post link to results or allow us to see what you got if possible
Yeah, of course.

Rough outline as of now, after 25 responses:

  • Multiplayer preferred at 50% to 38%
  • 5 participants have downloaded a map
  • Mostly positive and mixed feedback on downloading maps, "would have to be interesting"
  • Soundtracks are looked at mostly positively, participants with negative feedback mostly cite poor internet connections
  • The idea of utilizing a replacement Add-Ons folder is generally well received. There has been mention of developing a client-sided system that allows you to switch through Add-On folders for easy access to required mods
  • Most participants cite story, original puzzles, RPG elements and general originality and innovation as selling points.

Detailed response summary

The only problem with adventure maps is how to convey the story.  Bots tend to break and are extremely simple, I'm not sure if they're fit for building character relationships and things like that.

The way it should work:

Gamemode, complete with a set of easy to use events. People build maps and then share them. VCE could be used, but only for logic in puzzles and things like that, not the actual RPG.

The way it should work:

Gamemode, complete with a set of easy to use events. People build maps and then share them. VCE could be used, but only for logic in puzzles and things like that, not the actual RPG.
But what about a storyline?

Edit:
Also, if anyone would want to get together over spring break and make something short just to get some experience in, I'd totally be down.

In previous projects of mine I've utilized signs, notes and Portal-styled narrative to convey a story. I agree with you on the bots, however I believe their simplicity is irrelevant if the outcome is satisfying.

It would be cool to be able to talk to bots as they wander.