Author Topic: Black and White Bridge  (Read 2586 times)

Black and White Bridge,
Where your generic grey guns are at home.


So, I was playing around on Blockland, building this bridge. It was originally in full colour, but when I started on the centre building, I had trouble picking colours. Normally when I build, I try to incorporate different colours to avoid that boring grey scale look, but this time, I thought I'd try something a bit different.

TIME FOR PICTURES~


Top-Down view of the entire bridge.


What the supports look like, for those curious.


One of the cars, donated by the lovely Barnabas.


Central building. Note the capture point under the arch.


Top-Down view of the central building. Note the almost symmetrical layout.


Pretty interior picture of central bridge building.


One of the bases, almost identical to the building on the other side of the bridge. Only difference is spawn placement and props on the inside. Again, for equality, it functions the exact same but just looks different on the inside.


Top-Down view of the above building. There's a small shack on the side built by Electrk where players can re-stock.


Special thanks to:
Barnabas - Letting my use his fantastic cars
QuantumEagle - Helping me with Slayer
Electrk - Ideation and helping me build a few bits and pieces

Meow~
« Last Edit: April 07, 2012, 05:32:07 AM by Kniaz »


Thankyou!

Updated with a top-down shot of the bridge room.

I think I just got inspired with a rather big build that will take aeons to complete

should I tell what it is

I think I just got inspired with a rather big build that will take aeons to complete

should I tell what it is
Yes yes you should . . . and Great Job on the Bridge.

I think I just got inspired with a rather big build that will take aeons to complete

should I tell what it is
To build an entire city for a black and white silent film?


Good, but you could get better effects with a non-default greyscale.

Will there be emitters?

Oh, so this is what you were doing on the server. Damn Slayer and the "ghost version" v3.


Meow~
omg Knaz is a cat

Come here kitty

Good, but you could get better effects with a non-default greyscale.

Will there be emitters?

True, I know I can get much much better effects and depth but I wanted to try and keep it simple. I feel that's what makes a good TDM/DM.

And yes, there will be emitters. Not many, maybe a couple of smoke emitters, but they will be there.

I think I just got inspired with a rather big build that will take aeons to complete

should I tell what it is

Yes, tell us! And I'm glad I inspired you (:

omg Knaz is a cat

Come here kitty

no fk u


Also, did a tiny bit more work. Try to build the suppports or get a good design that's simple but nice. Keeping in mind players won't really see them, I don't feel any urge to pour tons of effort into them.
But yeah, I'll keep them looking nice.

Anyone have some pretty cars I can use? ;3

Updated with progress,
Bridge is now supported :D

BEFORE:


AFTER:

Looks great, keep up the good work. :D

White lines, white lines everywhere.

Looks pretty good.

White lines, white lines everywhere.

Looks pretty good.

Yeah, I'm not using a custom brick texture right now just so it makes it easier to see things, like where bricks start/end.
When it is finished I'll change it over, though.

To build an entire city for a black and white silent film?
almost nailed it
the city is Italy, with a docking company, an island with a hidden treasure, another island with a prison on it, I've been reading too much of The Count Of Monte Cristo lately