Poll

Would you be interested in a private Beta for 0.9? It will last until 1.0.

Yes
13 (81.3%)
No
1 (6.3%)
Don't care
2 (12.5%)

Total Members Voted: 16

Author Topic: Zombie Night Combat (Version 0.8) - Normal HP, Normal Speed, Normal Cash  (Read 3284 times)


Note: Clicking play WILL send you into the server if it's up.

Features:
  • Gamely Rotations
  • Zombies at Night, Purchases by Day
  • Buffed Zombie Health
  • Castle Defense Style
  • Upgradable Castle
  • Howoriginal Big Brother, and Alphadin Sound System
How it Works:
Players who spawn are greeted by a message and a sound, and find themselves in the respawn tank/spectator room.
After they read the rules, they are given a free spawn if the game is in progress.
If it's a new game, the glass opens up to allow all players out.
Once the round is in progress, the GameMaster assigns the Zombies for the night.
The GameMaster:
The GameMaster is usually an admin or trusted friend.
The GameMaster picks the zombies for the night, and controls what is officially bought for the team.
The also control music and respawns.
If there is no GameMaster then there is NO game.
---
The zombies assigned with spawn directly at midnight game time.
Zombies are generally SUPER POWERFUL. If you are camping at the spawns, chances are your gonna die.
To put hp into perspective, it takes 3-ish rocket shots to kill a single zombie.
On normal.
After killing a zombie, the cash is automatically dispensed to the Cash block.
The cash block is a balance system that won't reduce money unless you can afford it.
If you can afford it, it must have the required tiers. House 1 Provides Tier 1.
House 2 Requires Tier 1 and Gives Tier 2, etc.
The team must also agree on it, or most of the team.
When a weapon is purchased, it is purchased for the entire team.
Back to Top

Rotation:
The name ZMC does have to do with Rotations.
Just unlike SMNC, there are Gamely Rotations.
There will be pros, but in different perspectives.
The rotations are more about Zombie Health, Zombie Speed, and Cash Gain.
Health:
Easy - 50% HP
Normal - 100% HP
Hard - 200% HP
Speed:
Easy - 75% Speed
Normal - 100% Speed
Hard - 150% Speed
Cash Gain:
Easy - 200% Cash
Normal - 100% Cash
Hard - 50% Cash

There are also special conditions
Blood Moon:
Zombie Speed and Health are boosted by +50%
Sun Festival:
Zombie Speed and Health are lowered to 50%, You also get a +20% Cash bonus.
Toxic Air:
Human Vitality is lowered by 25 points, speed is slightly cut, and a fine red Toxin Fog Hangs Around.
Back to Top

Topic to be Finished Eventually.
« Last Edit: May 26, 2012, 12:23:08 AM by Alphadin »


Son, I am not disappoint.

Seems ok, fancy op and stuff

Seems ok, fancy op and stuff
yeah im going to get my screenshot on after I make a button for it.

Seems good, can't wait until this gets hosted.

yeah im going to get my screenshot on after I make a button for it.
buttons make everything fancier

buttons make everything fancier
I don't want big text saying "Gallery" without proper buttonage first!

i hit the play button and im on an ipod

what the forget happens now

Voting for this Game's Rotation has started

i hit the play button and im on an ipod

what the forget happens now
nothing, the server isn't up
[owned]

updated the play button, since direct linking derped on me

you havent loving explained how any of this works.

Seriously what the forget is this.

you havent loving explained how any of this works.

Seriously what the forget is this.
I started explaining it in OP, but still have to finish it.

Looks cool, will join if it's up later tonight.