Poll

Would anyone actually use onViewing other than for Weeping Angels?

Yes!
No!
I still like trains!

Author Topic: Gaze (or Stare or Look or See or whatever the hell you want to call it)  (Read 19550 times)

Don't call me an idiot please, but is there some way to control how long you have to gaze before said action happens?

Also, i cannot find the download.  

64x64 cube:

OnGazeStart >> Player >> SpawnExplosion >> CannonBallExplosion

64x64 cube:

OnGazeStart >> Player >> SpawnExplosion >> CannonBallExplosion
64x64 baseplate:

OnPlayerTouch >> Player >> Kill

64x64 baseplate:

OnPlayerTouch >> Player >> Kill
64x64 cube

onGazeStart>Player>Kill


Much more abusive.

64x64 cube

onGazeStart>Player>Kill


Much more abusive.
64x64 duck

onIsDuck >> Everything >> Rule_World

64x64 chesse20

onForum>>Forum>>Spam [All boards [yes]] [Specify boards []]

+10 history if your id is over 30k and you get the reference
« Last Edit: April 24, 2012, 09:51:44 PM by Conan »

Interestingly, this effect is duplicated with raycasts. A raycast will not hit a brick it starts inside of.
Not to mention all objects including projectiles, vehicles, and players

this is needed for weeping angels.

Everybody seems to be thinking the same thing.

Due to popular request, I will be fixing the onGazeStop wand issue and adding a peripheral vision event, along with a pref for enabling/disabling it and another one for its range. I will also be resubmitting this to RTB because Destius.

EDIT: Also, I'll add equivalent events for bots. HAPPY NOW?!?!

Due to popular request, I will be fixing the onGazeStop wand issue and adding a peripheral vision event, along with a pref for enabling/disabling it and another one for its range. I will also be resubmitting this to RTB because Destius.

EDIT: Also, I'll add equivalent events for bots. HAPPY NOW?!?!
Hooray!

Will anyone miss the onGaze event if I remove it? It's seemed rather pointless ever since I added onGazeStart and onGazeStop.

No, keep it man.  If more than one player looks at the brick then what?

Touche. I suppose it still does that use, despite how limited it is.

Is this possible to be sensitive to players?

OnPlayerGaze(Player)>>Client>>Centerprint"You are being watched."
OnPlayerGazed(Player)>>Client>>Centerprint"You are looking at Blockhead."


Should work for only Client, Self, and <NAMED BRICK>

You can't put events on players.