Is there any way I can avoid this? I have a lot of events being triggered when a minigame resets and they all don't go off because of the "too many events".
I need help getting all of these events to happen.
Can I raise the events at once limit? Is there a way through events to trigger and event when a minigame resets without using the onMinigameReset input?
Sorry if the answer is obvious because I have never really had trouble with using too many events at once.
I have tried using delays of half seconds and seconds (2 events with delay of 1 second, 2 events with delay of 2 seconds...etc)