Author Topic: Specialized homing script  (Read 1435 times)

Ok. This time I have an idea for something that's extremely complex and way outta my league.

I want to overlay a second crosshair that follows a client when they are in range. I want it to trace the closest client only.

This is a problem as I've had no experience with GUIs.

This is only half of what I want to do, but I can figure the rest out myself. Anyone got any useful information?


Useful information: Badspot made it not possible to client sidedly detect the position of other players.

Useful information: Badspot made it not possible to client sidedly detect the position of other players.
Seriously? This can't be impossible :/
« Last Edit: April 19, 2012, 08:47:11 AM by takato14 »

It is for modders.

Well, there's probably still ways, but it's pretty evident Badspot doesn't want even perfectly benign oh forget it you all know this speech

didn't the speedometer find where everybody was by looping through all of the datablocks?
it just lags like crazy

didn't the speedometer find where everybody was by looping through all of the datablocks?
it just lags like crazy
What speedometer?

the old one that was failbinned because it was looping through the datablocks every 33 miliseconds or so
that one..
if you weren't around then, you wouldn't know about it

I know that the train car has a speedometer, but It's probably just a server-sided measure of the wheel speed...

If it can't be done client-sided, is there a way to place an emitter on the closest client instead? that would work just as well, actually.

it can be done client-sided, if the speedometer method still works
it was a client mod, hence why you would lag like stuff with around 15k bricks
looping through a good 15k+ datablocks that fast isn't all that fast

also, not sure how well your emitter idea would work, i don't think it would be easy to position correctly for the camera to line up with it

What? You can get the position and speed of your client through serverconnection

What? You can get the position and speed of your client through serverconnection
yes, you can
but that's not the way the speedometer did it, plus the speedometer gave everybody elses speed

yes, you can
but that's not the way the speedometer did it, plus the speedometer gave everybody elses speed
The one by drendran? Are there more than one?

The one by drendran? Are there more than one?
damit, am i the only one who knows the old stuff?
there's been like 3-4 speedometers
and it's not the weird looking one by drendran, it was yellow text in the bottom of the screen

This would require a server sided mod, but it would be quite straightforward

It would have to send the client the vector that the other player is in (enabling aimbots) and then its just some basic trig with the fov and splat the crosshair on and there you have it.

not exactly what you want but you could do an emmiter in the shape of a crosshair that follows the player, just an idea