Author Topic: Splash damage isn't working  (Read 853 times)

Hello, I haven't played blockland in a while and when I tried to start a minigame with my friend yesterday the rocket launcher didn't have any splash damage. I checked the boxes that read "weapon damage" and "self damage." I know I'm probably missing somthing minor but if anyone can help that would be great.

Well maybe you didnt turn kill on


Try to only enable the default add-ons and then see if it works.

Try to only enable the default add-ons and then see if it works.
yep that worked! Thank you so much :)

did you have the mininuke enabled? i'm not sure how it breaks the rocket launcher, but it does in some way

did you have the mininuke enabled? i'm not sure how it breaks the rocket launcher, but it does in some way

The Mininuke overwrites the direct damage the rockets do. No radius damage is effected.
I don't really see an issue there since the default rocket launcher kills in one shot anyway..

The Mininuke overwrites the direct damage the rockets do. No radius damage is effected.
I don't really see an issue there since the default rocket launcher kills in one shot anyway..
oh, and i thought it was two hits?

oh, and i thought it was two hits?
Uh, not normally. The default rocketL is a one hit kill direct shot to a normal player.
However the code for it's direct damage prooves us both wrong..
Code: [Select]
   projectileShapeName = "./RocketProjectile.dts";
   directDamage        = 30;
   directDamageType = $DamageType::RocketDirect;
..what?

Code: [Select]
   damageRadius = 3;
   radiusDamage = 100;

Oh.. the radius itself deals 100 damage.    ...wait what!?
Why do I feel this is totally wrong?

i feal like it's around 30 direct and 30 radial or so
i doubt it's 100 radius damage :D

i feal like it's around 30 direct and 30 radial or so
i doubt it's 100 radius damage :D

I pulled those bits from the default Rocket Launcher file..
I'm guessing the projectile alone IS a two hit kill, but the added radius damage finished you off.
However. The math doesn't add up, so idk.