Just like custom player animations, I've been doing this with weapons.
There's this program called ultimate unwrap 3d. Imports .dts, so I bought it.
My Problem: I export as a .obj, .dae, etc. and when I import it into blender, there are no bones (armatures) or animations. There is the mesh and the materials though.
Question: what file extension/export file type should I use to get bones/animations into blender?
I can use any filetype except for:
(already tried)
- NIF
- BVH
- m5d (accually worked, but bones were messed up, wrong positions, no ani's)
- dae
- obj
Blender version is 2.49, and I have ultimate unwrap 3d 2.50.17 (not pro)