But the dreamers of the day, are dangerous men... This... I did...
(I'll edit this later)
What is this?After being a tad addicted to the Uncharted series I decided to make a pack with weapons from the game, playertypes, and decals/faces. I also plan on adding something from the game called Weapon Mods (like UC3 Multiplayer has) these will be explained in further details down below.
Features- All 20 weapons from UC3 Multiplayer all balanced to ensure fair play
- A Nathan Drake player type (Something along the lines of that playertype that could climb stuff)
- Decals and Faces for any Uncharted fans here
- Hats from UC3 (Still thinking about this)
- Weapon Mods which adds certain abilities to your weapon
- Power Weapons for gaining an advantage in battle
- If nobody gets too butthurt about this: Hands, but fitted so the player will not have stretchy arms and have different colours (Brown,Yellow,Black)
- Reloading
- Blind fire, since BL doesn't have a cover system, this will work by running and gunning.
- A few scopeable weapons (Not iron sights just scopes)
- If it's possible a kickback system
- Weapon zoom
WeaponsWeapons are in 2 categories: Starter and Power. Starter weapons are ones players start with and Power weapons are more powerful but need to be found.
Starter:AK47: An all rounded assault rifle. Shoots slower but makes up with damage.

Model: 95%
G-MAL: (Do note this picture has the Blindfire Mod on) A rifle with burst fire and a scope. Good for any accurate players.

Model: 100%
M9: A fast firing, accurate assault rifle, very versatile but weaker than other rifles.

Model: 100%
FAL-SS: A semi auto rifle with a scope zoom. Hold more ammo than the Dragon Sniper but can't headshot and is weaker.

Model: 100%
Dragon Sniper: Very accurate and does high damage to the body, but fires slow. Instant kill on headshot.

Model: 95%
KAL-7: Not the most accurate, but it has high speed and it's blindfire accuracy is spot on.

Model: 50%
Para 9: An all rounded pistol, good for backup. (Had Transparent issues, I'll fix soon)

Model: 100%
Raffica Pistol: The G-MAL in pistol form.

Model: 100%
Arm Micro: Fast and decent accuracy it makes a great sidearm.

Model: 100%
Tau Sniper: A powerful revolver with a scope attached. Scope zoom isn't as much as Snipers though. Instant kill on Headshot.

Model: 0%
Power Weapons:Mag 5: Powerful revolver. Does more body damage than Tau, instant kill on headshot.

Model: 0%
T-Bolt Sniper: A sniper that can 1-hit kill no matter where it hits, but only has 3 shots and has a slow reload.

Model: 100%
PAK-80: Deadly light machine gun. 180 rounds until it's useless.

Model: 100%
Sawed Off Shotgun: Powerful at close range but not the best at distance.

Model: 100%
Pistole: A shotgun in the form of a pistol, not as accurate as the Sawed off.

Model: 95%
RPG-7: A very deadly rocket launcher. Instant kill on direct contact, splash damage does very high damage.

Model: 1%
M32-Hammer: Not as powerful as RPG-7. Can instant kill on contact, splash damage is less powerful and smaller, yet holds more explosives.

Model: 0%
Weapon Mods
Weapon Mods allow you to modify your starter weapons in different ways such as:
- Faster Reloading
- More ammo
- Accuracy
- Rate of Fire
- Blind fire Accuracy
- Call out (Show your team enemy players, I guess it could light up an opponents name)
- Scope Zoom (I don't mean something like the G-MAL's scope, it just allows you to zoom in more)
- Clip Size
Kick backsNot really sure how it can be implemented (I thought of one way) but it works like Kill streaks in a way. After a player has gotten a certain amount of points they can pull a rocket launcher out of their pants, toss 3 grenades at once, or turn into spiders or something along those lines.
Full list of them here:
http://uncharted.wikia.com/wiki/Medal_kickbacksCan I help?Yes certainly! If you can model, script, animate or make fancy decals your more than welcome. Just PM me some of your work so I can have a looksie.
Team:Frostbyte: Modeler
Lamebro1: Modeler, Scripter
blockbuilder1: Modeler
Uxie: Modeler
Beta Testing?Not much thought about this yet, I'll probably update this in the next few days.