Author Topic: Unnamed side project of mine  (Read 1230 times)

Will update this topic with new stuff.



Edit: Snipped most of the pictures from the topic because of clutter and page stretch.
« Last Edit: May 05, 2012, 03:52:02 PM by blaman »

I'm waiting for a side view so I can make a comparison


Picture in OP is a low res rough draft.
Working from it, increasing resolution and detail, progress:
-snip-
« Last Edit: May 05, 2012, 03:50:33 PM by blaman »

at first looked like a single continuous texture for some complex model

though now i see its 2d top-down


very nice style, though I note the still-existing inconsistancies of detail in the larger one. What are you using to create these? Pixel by pixel?

at first looked like a single continuous texture for some complex model

though now i see its 2d top-down


very nice style, though I note the still-existing inconsistancies of detail in the larger one. What are you using to create these? Pixel by pixel?

It's done pixel by pixel, the hard way haha.
I start with a low resolution rough draft of what I want, just basically go crazy and visualize it all, and then I take that and redraw it all bit by bit in a higher resolution and add much more detail. And after I'm done that I'll go over it again and add some shadows and touch it up.

That said, little more progress:
-snip-

Tackling the rear section/engines and stuff now, and then I'll work on the smaller details.
Then it's time to get real friendly with C++ again >.<
« Last Edit: May 05, 2012, 03:50:23 PM by blaman »

jesus, its pretty lovey

however since you do it pixel by pixel there are large bland white/grey areas which could have their colored borders thickened, or shadows/logos put on.


good work, either way. Just keep in mind about thickening some lines.

That is pure love. Great job.

Still working...


-snip-

probably a page stretch for some of you mybad.
« Last Edit: May 05, 2012, 03:49:42 PM by blaman »

Sok because incredibly cool.

Doing anti-aliasing by hand is loving hard :c

Doodling...

-snip-
« Last Edit: May 05, 2012, 03:50:03 PM by blaman »

Doodling...


Edit: If you're wondering, the circle thing is a mechanical capacitor.
Works by suspending a circular cable inside of it with magnets in a vacuum, and then expending energy to accelerate the cable to ridiculously high speeds, and then to discharge energy it does electromagnetic richardery which transmitigates the waveform through the primary coils generating an electrical charge but slowing down the cable thing in the process. E=mc3

and I just quoted it instead of editing. fml.
« Last Edit: May 03, 2012, 07:17:57 PM by blaman »

You're putting a lot of work into this.

how about you just stop trying to be cool taking the hard way out and just make things easier for yourself; it really doesn't matter as long as the end product is good.

but i mean if you'd rather do it pixel by pixel be my guest. i suppose you could get a good amount of accuracy or quality out of what you're doing. be warned though that it also makes your image much more prone to forgetups in balance or symmetry.

You're putting a lot of work into this.
I've actually not worked on it a huge amount, it just seems that way because I work sporadically and screencap a progress picture every so often.
I've been working on this and two other things all day.

how about you just stop trying to be cool taking the hard way out and just make things easier for yourself; it really doesn't matter as long as the end product is good.

but i mean if you'd rather do it pixel by pixel be my guest. i suppose you could get a good amount of accuracy or quality out of what you're doing. be warned though that it also makes your image much more prone to forgetups in balance or symmetry.
How about you stop trying to be an starfish and consider this is the way I've always done artwork of this type. It's not purely pixel by pixel, I have my own techniques and do use some tools. But a good majority of the work is done pixel by pixel. I rather enjoy doing it that way, you get a feel for things and have absolute control over every detail, something I need for this extended project.