Author Topic: Endeavor Sprite Animation Thread  (Read 3203 times)

Im trying to make Endeavor sprite walking sequence. Help me out guys. Here is my current sprite sheet for walking sequences. It isnt finished. Whenever i try to put it all together, it looks god-awful


Add or remove sprites as you see fit.

So can anyone help me out? I cant figure out how to make them look good.
« Last Edit: May 07, 2012, 07:24:58 PM by Menen »

I have a friend that could help you out on this one. He's good at sprites and what not.

But I doubt you can wait till Monday.

« Last Edit: May 05, 2012, 01:17:53 AM by Tetris »



 :cookieMonster:

Do da shuffle (what did you use to put that together)

I have a friend that could help you out on this one. He's good at sprites and what not.

But I doubt you can wait till Monday.

I can wait. unless someone else gives me sprites i like :3


DOI DOI DOI

RUN LITTLE MAN RUN!

Also i'll talk to the guy if you still need someone come monday.

The whole problem you have so far is that none of the legs overlap like they do when you actually walk.

Think of walking as pushing yourself forward with your rear leg while your front leg hovers in the air until it finds a spot to push off of.

Thus, starting from standing position, a leg should go through the following:

Slight bend, raised
Sharper bend, raised slightly higher
Decrease bend, lower slightly
Remove bend, foot on ground
Then curve the leg backwards like an arc, compensate for any errors.

The whole problem you have so far is that none of the legs overlap like they do when you actually walk.

Think of walking as pushing yourself forward with your rear leg while your front leg hovers in the air until it finds a spot to push off of.

Thus, starting from standing position, a leg should go through the following:

Slight bend, raised
Sharper bend, raised slightly higher
Decrease bend, lower slightly
Remove bend, foot on ground
Then curve the leg backwards like an arc, compensate for any errors.

Yeah i get that, but the characters are so bowl legged any sort of drawing is hard. Ill work at it tomarrow

also srsly people how are you animating this stuff

still messy! but oh well

and for each and every frame so others can finally make a template (make sure each body part is a noticible color when you do make a template from these so people can make their own too!)

needs smoother transition here^
         needs better back arm movement here^
to give it a bit more of a realistic feel make the head tilt and do a full 180 tilt instead of a 90 tilt

also

skippedy doo daa...
« Last Edit: May 05, 2012, 04:29:03 AM by Flamecannon »



stuff I hit post.

Oh well.

Run.

No bounce in his step.

http://www.ideepix.nl/ARIL/3D/?show=21

you kids need to learn the fundamentals of animation

http://www.ideepix.nl/ARIL/3D/?show=21

you kids need to learn the fundamentals of animation
ok i'm taking that as an insult!
these sprites don't have posture! nor anatomy to follow! i was trying to copy sonic's run butthat sure didn't work!



I got that from someone on MSPA fourms. I also like Flame's

Add a little bounce to flames when his legs are apart and you'll be golden ponyboy.
Maybe remove the rotating head too, I don't know about you guys but I don't generally move my head back and forth in sequence with my foot steps... Or at least make it more subtle.