Author Topic: Pixel Art  (Read 939214 times)

So you were hoping I'm not using that game engine because I wouldn't know how to use it? I don't know how to use it but I'm sure if I invested my time in it I could figure it out. Thanks

What's wrong with game maker? I've never used it but as long as the result is decent I don't care whatever means is used.
not that it matters a whole ton but does that mean that you are or aren't using gamemaker?

So you were hoping I'm not using that game engine because I wouldn't know how to use it? I don't know how to use it but I'm sure if I invested my time in it I could figure it out. Thanks

it would be cool if you werent because that stuff is legit.

not that it matters a whole ton but does that mean that you are or aren't using gamemaker?

i'm going to guess yes, cause there's little artifact lines here and there that only show up when you scale up a window in gm8 improperly

if you look closely you can see them in my gif too

not that it matters a whole ton but does that mean that you are or aren't using gamemaker?
i'm going to guess yes, cause there's little artifact lines here and there that only show up when you scale up a window in gm8 improperly

if you look closely you can see them in my gif too
game maker? I've never used it

oh then what the forget

are weird artifact lines just really common then

oh then what the forget

are weird artifact lines just really common then

it's the gif, there is none of that

The way the font looks makes me think LH used Flash.

Probably (hopefully) code and not some le gaemmaker
Game Maker is just as capable of making high quality games as using "code".

Any sort of studio or engine that may "dumb things down" with the use of drag/drop conventions or built-in tools and game logic flow systems is not inferior simply because it is easier to use. Making everything harder for yourself is infact the last thing you should ever do in creating any kind of program.

Hell, even the people who use "code" I'm 99% certain are using some sort of engine, library or framework such as LOVE, SDL, Unreal, Torque, and so on. So unless you're working with binary or machine code, a game is really never made from pure code, because nobody wants to deal with that stuff.

It really comes down to preference, whether you want to have more control over how your game works internally, or if you're more of a visual thinker than a logical thinker. Using one over another, however, does not make you experienced. The only thing that may make a game creation platform inferior is its measurable and comparable technical capabilities, e.g. scripts in Scratch can only  run 100 commands per second (last I checked).

Yeah there are many tools available. Like using mspaint for pixel art or gimp or writing your own program to make pixel art. 

WIP

Need to make more blocks and a background.
The current one is a place holder.

Credit to Camera for editing the character sprite.
« Last Edit: November 01, 2013, 02:47:00 AM by Fastlex »

Need to make more blocks and a background.
The current one is a place holder.

Needs more star and moon and clouds

Needs more star and moon and clouds

Mainly going to try doing something like this.
« Last Edit: November 01, 2013, 02:52:08 AM by Fastlex »

Fast did you just copy/paste the entire internet?

Fast did you just copy/paste the entire internet?
I didn't think Google images would explode.