Author Topic: Pixel Art  (Read 944955 times)


mockup i made quickly in order to make it look like i have experience making top-down rpgs



How the hell do you "quickly" make something like that.

I don't think that if I spent 2 hours trying to make 1 tile I'd come close to how that level of coolio.

Thanks!
Do you mean kind of like the death sequence in Starbound?
if you dont know what im talking about nevermind
ill try that

Well, sort of...
I mean, I haven't been doing pixel art for very long, so if any veterans want to correct me, go ahead. This is just how I do it:



This is my Deadpool drawing from earlier, thankfully I still had the skeleton saved (:
To stop me from drawing weird limbs that go all wonky, I draw up a skeleton like this.
From there, I just expand out the limbs/torso/head and colour it in.
I find it easier if you draw the torso first, then legs. That way, you can better scale the arms.

Hope it helps!
« Last Edit: February 09, 2014, 11:11:28 AM by Kniaz »

mockup i made quickly in order to make it look like i have experience making top-down rpgs
you should make art pack for game developers.
please :c

mockup i made quickly in order to make it look like i have experience making top-down rpgs


That's awesome, but that person with the axe is kinda colliding with the tree

maybe all of the trees are actually chopped down!

you should make art pack for game developers.
please :c
sorry brian about being way too busy for you :(

god damn those pixel animations are amazing af i need to try my hand at those.

3 More:
Pistol 2
Shotgun 1
Small Rifle 2
Also does anyone know how to size something like my pictures without the blurry out line of pixel colors?
Example:
before(50x50)
after(100x100)
Notice how the second is "blurry".

Depends on what program you're using
In paint.net, this works pretty well, provided you're adjusting it to the right percent

Depends on what program you're using
In paint.net, this works pretty well, provided you're adjusting it to the right percent

It's generally good to multiply the amount, because otherwise pixels may be halved or end up squished.
100%, 200%, 300% etc.



-thisguyscool-
thank you

EDIT:

i got the hang of this
made for niff
« Last Edit: February 09, 2014, 05:57:38 PM by Mariofan1701 »