Author Topic: Pixel Art  (Read 941336 times)

Or maybe they're compressed blockheads

It really does though. It looks like a candy cane that's gone bad.
It's supposed to be pieces of two broken swords roped together.
But I can understand mistaking it for an old gross moldy candy cane.


UI attempt for something that won't be done anytime soon in the future...
Still need to make "Shot types".

Might make the power bars more beefy...
« Last Edit: June 23, 2014, 10:13:00 AM by Fastlex »


UI attempt for something that won't be done anytime soon in the future...
Still need to make "Shot types".

Might make the power bars more beefy...

um

what are you making

I use Aseprite. For all of my pixel art, I use Aseprite.
Never heard of it so no idea.


A gaem

i've only seen a fraction of an incomplete gui and i'm already HYPE

i've only seen a fraction of an incomplete gui and i'm already HYPE
#Capcom


Never heard of it so no idea.
Aseprite.
http://www.aseprite.org/
If you go to the downloads, you have to buy it. But if you press Older Versions, you can get them for free.

imo asesprite is only good for animating spritesheets and viewing gifs. It feels really clunky for anything else

imo asesprite is only good for animating spritesheets and viewing gifs. It feels really clunky for anything else
I feel comfortable using aseprite for regular pixel art. Other than that making textures isn't that fun in aseprite, Paint.NET is what I use for textures.

I honestly really tried to NOT MAKE A STATUE
I just now noticed in almost all of my sprites, my Tall Man has constantly only had the ability of arm movement and head explosions.

Yet another.
This time a terrible attempt at insulting selfies.
« Last Edit: June 24, 2014, 03:43:05 AM by InvisibleName »

maybe you should try pixel art that isn't about the size of an ant
js it's a way to include more detail

A shorter version of that thing used to be an avatar fad created by swollow.

i need ideas pls gibe