Author Topic: Pixel Art  (Read 939573 times)

is that pillow shading—

that's not pillowshading, this actually has a discernible light source

i made an 11x11 guy

"bounce"


"splat"


"him"


Deathglare?
yeah tried to base it off of that bcuz i'm lazy and i don't think of original things

is that pillow shading—
no it just has a lot of unnecessary tones which is pointless in low res pixel art

@Merp: keep the amount of colors/shades ur using to a minimum and ur pixel art will look extra rad



in pixel art, especially at that resolution, less is more. the fewer shades you have, the more crisp the sprite will be, and the darks/lights would stand out more

take this sprite from a nitrome game for example:

notice how it uses very few shades of blue for the balloon, which makes the difference in value more significant than if it were just a gradient.

also remember to never, EVER shade in black. add some saturation to the shadows so they look less yucky
« Last Edit: March 17, 2016, 09:13:45 PM by Glass Joe »

in pixel art, especially at that resolution, less is more. the fewer shades you have, the more crisp the sprite will be, and the darks/lights would stand out more

take this sprite from a nitrome game for example:
-snip-
notice how it uses very few shades of blue for the balloon, which makes the difference in value more significant than if it were just a gradient.

also remember to never, EVER shade in black. add some saturation to the shadows so they look less yucky

Do these look better?

i feel that the light on the orange ball doesn't stand out enough, but that might just be me

other than that, regardless of whether the shading is proper or not (i'm not really good at this stuff so i'm not going to give my opinion on that), all of those sprites are pretty neat


oh my god that is amazing





now i need you guys to tell me which one looks better:

« Last Edit: March 23, 2016, 09:09:10 AM by Yosher »