Poll

Do you think this needs to improved in any way?

No, I find this very enjoyable.
Yes, there are some minor things (please post what).
Yes, there are some big problems (please post what).
I'm going to stop playing.

Author Topic: The Game - GAME OVER![Moved]  (Read 45848 times)

This forum game has been moved and reposted here: http://forum.blockland.us/index.php?topic=199681.0






thanks to tetris
you dont have to read all this stuff below but its kind of helpful




Summary
When I was a little kid, me and some kids used to play this game we came up with ourselves called The Game. The gist was that you chose characters and fought in random arenas, scenarios, duels, or anything you could think of. There was no theme, there was no aim to the game, there was no story, we went with it as we went along. You could upgrade the characters which the "gamemaker" or whatever you wanted to call him, would come up with, along with what you would be doing. No limit to what your character could be either, you can have a laser shooting robot in the same room as a sword-wielding knight, it didn't matter. Only 12 players will be playing, as its hard to fit more then that into the game.

Gameplay

This is Roll-to-Dodge, which is when you state an action, I roll a 6 sided dice which chooses how successful you are. Success rate is:
1-2: Very nice
3-4: Objective may have been completed, but not with desired results
5-6: Objective is probably not completed and you receive some kind of penalty


First off, you start with one character, which you will choose from the list below. That character will start off weak, and as you do more battles you level up. When I played it, you started out with fists or knives, but I don't know if I want to do that.

Once you choose your character, you are put into an arena, a mission (ex: d-day mission or something), or you duel against another player or AI. There are also boss battles which instantly level you up.

When you win, you get XP (which I wont monitor with some fancy math stuff, but it will be balanced) and when you level up, you can upgrade. More detail will be given in the upgrades/leveling section.

Arenas are themed to who you are fighting, if you are fighting pirates it might be a ship with sharks in the water. Duels are always random maps, and boss battles are enemy-themed as well. Missions have their own maps, obviously. Players can be fighting players controlled by me, or each other. Sometimes you will get to choose what arena you would like, but most the time it will be chosen by mua. You will also lose some matches, so don't complain about that.

Every level I will draw out stuffty maps so you can get a general feel, however I wont be doing art for everything

Leveling/Upgrades

Every round fought you are closer to upgrading, which can give you abilities, weapons, upgraded weapons, or a new character slot. When you reach level 5, you can have a second character who starts at level 1. Upgrade themes are as follows. When you choose to spend a point on a WEAPON, PERK, ITEM, or ARMOR, you do NOT choose what you get, I choose for you. This is what makes the game more interesting and easier to handle.

Ability Points - Every level up, youget a certain amount of ability points, these can be put towards a new ability (perk) or upgrading one, a new weapon or upgrading one, or armor or upgrading your current armor. When you want a new thing for any section and you are maxed out, you must swap out an old thing for it.

Weapon - Ability points can be put toward weapons, which cost one point. This allows your character to get new weapons that correspond to their theme (a Navy SEAL would get a smg or something). Or, you can upgrade your current weapon to be better, when you decide on this, it could be any upgrade ranging from damage to speed. YOU ONLY GET 3 WEAPONS AT A TIME,

Perks - Each character is unique, and when you get a new perk, its also unique. These also cost 1 point. Perks can be anything, maybe you get a soldier to fight alongside you, maybe you get a shield bearer, maybe its a catapult, maybe it is a short period of rage time. Whatever it is, its pretty badass. You can upgrade a current perk to be better (there is a limit, mind you) or get a new one. YOU ONLY GET 5 PERKS AT A TIME.

For Perks, if your player wants to achieve and action that I don't state he can do and doesn't seem like something anyone can do easily, he CANT do it, its NOT possible. You cannot grab an enemies weapon and rip it out of their hands unless thats your perk. You cannot break a weapon unless thats your perk. Only one perk can be used per turn. You cannot do some fancy martial arts move unless its stated somewhere that you can.

Armor/Items - This gives you new items and armor such as NVG's, armor plating, kevlar, helmets, all that good stuff. Items can't be upgraded as much, but are still useful. They both cost 1 point. ARMOR VARIES DEPENDING ON PLAYER, ITEMS ARE LIMITED AT 2.

Character Slot - This takes up all 3 points and allows you to get a new character to use. New characters start at 2/3 your current level, you automatically get a new character at level 5, but he starts at 1. You can only have 3 characters and cannot swap out.


How to Apply

Fill out this fancy, and short, form below!

Name -
Character (please choose from list below) -
Color (this is just for mapping purposes) -


Characters (this will be updated periodically)

All characters are unique and have their own upgrades, weapons, perks, items and armor. When you choose a new character, it doesn't have to be in theme with the others. Some characters say "Tier 2 or 3", this means they can't be picked as a primary character. Tiers are based on character slots. When you choose a character, expect weapons that correspond to their theme. No rocket launchers for your ninja.

Character List

Eskimo - Fierce artic warrior
Ninja - Silent as a mouse
U.S. Marine - The few, the proud
Animal Trainer - Woof woof, meow meow (Tier 2)
English Swordsman - He likes swords
Russian Shock Trooper - He's Russian
Baseball Player - Homerun!
Thug - thug4lif
Russian Cavalry - Gallop gallop (Tier 2)
Vietcong - Traps and suprise
Green Beret - American special forces unit (Tier 2)
Fireman - Fahrenheit 451
S.W.A.T - American elite police unit (Tier 2)
Japanese Officer - Morale and troops
Italian Officer - Past pizza tortellini (Tier 2)
WWII  Japanese Infantry - Guns and stuff
WWII American Infantry - American guns and stuff
Knife Specialist - He likes long walks on the beach. And knives.
Trucker - Vroom vroom
3045 Tul Soldier - He comes from the future. (Tier 3)
Medieval Siege Specialist - Catapults (Tier 2)
Modern Artillery Specialist - Artillery strike on my position (Tier 3)
Russian Vehicle Specialist - Cars. Russian cars.
1066 AD Shield Specialist - As in shields.
Security Guard - Walmart
COS (French Special Forces) - wi wi pasta baguette crossiant
Samurai - Honor and stabbing yourself
Rockstar - Play that funky music white boy
Mafia Member - Kneecaps
Average Guy - Hello, nice weather today, hm?


Sign up people, I will be updating this regularly. If you do not respond to your move with in a certain amount of time, you will be skipped or I will play make a move for you.

« Last Edit: July 08, 2012, 04:18:36 PM by RedGajin »

Players
This page will be updated with general player info. READ HERE FOR YOUR WEAPON STATS AND OTHER INFO.

Name - Max Nappy
Character (please choose from list below) - Ninja, Animal Trainer
Color (this is just for mapping purposes) - Orange

Animal Trainer

WEAPONS:
- Large Scalpel - Too keep the puppies in order. DAMAGE: 5-7 DEFENSE: 2
- Syringe - A deadly weapon with poison in it. DAMAGE: 1 EFFECT: Poison 1 damage every turn.
PERKS:
- Bird Call - Calls a friendly bird onto an enemy. Bird does 2 damage. 1 user per round.
- Gauze - Heal 2 damage or stop minor bleeding. 1 time use per round.
HEALTH: 25+0

Ninja

WEAPONS:
- Pinewood Staff (v3) - a 6 foot long wooden staff. Deals blunt damage and can block melee. DAMAGE: 6-10 DEFENSE: 8
PERKS:
Fast Swing - An attack learned from the Master Sensei himself, this is a swift strike that cannot miss (unless stated otherwise). Only for melee weapons, one time use per round. Damage is treated as a normal attack.
Fast Move - Years dancing with snakes have taught you to move fast. This is a move that allows you to instantly dodge an attack, it cannot fail unless stated otherwise. 1 use per round. This cannot be used to travel places quickly or save oneself from falling.
HEALTH: 20 +0
Name - Jack Golem
Character  - Baseball player
Color - Red
WEAPONS:
- Baseballs - You can throw them at people, limited at 6. DAMAGE: 9-11
- Catchers Mitt - This gives your hand to hand damage a +3.
- Baseball Bat - Homerun! DAMAGE: 5-6 DEFENSE: 8
ARMOR:
- Batting Helmet - +2 health
PERKS:
Ball Recovery - This allows you to instantly recharge your baseballs when all used up. 1 time use per round.
Fastball - You throw a baseball for x2 damage. This takes longer to do so your enemy might notice. 2 use per round.
Homerun Hit - Swing for x2 with your bat. 1 use per round.
Sprint - Run at very quickly for a short period of time. 1 use per round.
HEALTH: 25 +2
Name - Alexia Aroth
Character (please choose from list below) - US Marine
Color (this is just for mapping purposes) - Navy blue
WEAPONS:
- M16 - In horrible condition, can jam. DAMAGE: 7-9 FIRERATE: 6 per turn CLIP: 12  ACCURACY: 5
- Combat Knife(v2) - Short range, can cut people but hard to hit with. DAMAGE: 10-11 DEFENSE: 2
- Glock - It a gun that shoot bullets. DAMAGE: 4-7 FIRERATE: 4 per turn CLIP: 8 ACCURACY: 2
ARMOR:
- Light Kevlar DECK Body Armor - +4 health
PERKS:
Pride - Everyone on your team does +4 damage for 1 turn. 1 use per round.
Prone - Going into a prone position boost your accuracy by 2. Lasting effect on player.
HEALTH: 25 +4
Name -  Roland Rogers
Character - WWII American Infantry
Color - Green
WEAPONS:
- Trench Knife (v2) - Brass knuckles with spikes, basic knife. Titanium lining makes it immune to breaking. Bleed Effect: 15% chance to cause the victim to bleed if hit with brass knuckles. Bleeding does 1 damage per turn. DAMAGE 8-11 (8-9 if brass knuckles are used) DEFENSE: 3
- Colt - A gun that shoots. DAMAGE: 4-6 FIRERATE: 2 per turn CLIP: 7 ACCURACY: 1
- Springfield - Rifle that has good accuracy but slow shooting. DAMAGE: 10 FIRERATE: 1 per turn CLIP: 5 ACCURACY: 25
ARMOR:
- US Flak Jacket - +4 health, slightly less agile
PERKS:
- Strong Punch - Hit your  opponent hard with your brass knuckles, dealing an instant 7 damage. 1 use per round, more likely to miss then a regular hit.
HEALTH: 25 +4
Name - Sir Lancelot
Character - English knight
Color - gray
WEAPONS:
- Shoddy Shortsword - A shoddy weapon made for close range. DAMAGE: 8-10 DEFENSE: 6
- Wooden Shield - A little more advanced, full chest cover. Breaks in 4 M, 2 S DEFENSE: 17
- Chain Whip - A large chain that has a very slow swing but can knock people down. DAMAGE: 2-5 EFFECT: 40% of knocking someone down if stated
PERKS:
- Shield Bash - Hit your opponent with your current shield, knocking them back and dealing 3 damage. 2 time use per round.
- Rage - Get really mad and stuff. Your next melee attack does x2 damage. 2 use per round.
HEALTH: 25 +0
Name- Shining Armor
Character- 1066 AD Shield Specialist
Color - Purple/Violet/That shade between red and blue.

WEAPONS:
- Rusty Shortsword - A weak sword made by an amateur blacksmith. DAMAGE 7-8 DEFENSE 6
- Hunting Knife - A nice you use for skinning animals. Or people. DAMAGE 4-6 DEFENSE 1
- Wooden Shield w/Metal Rim - A solid shield for blocking stuff. DEFENSE: 22
PERKS:
- Shield Bash - Who would've guessed.  Hit your opponent with your current shield, knocking them back and dealing 1 damage. 2 time use per round.
- Fortify - Kneel and raise your shield, blocking any attack coming at you and making you immovable. 1 use per round.
ARMOR:
- Light Body-Leather - +2 to health
- Leather Cap - +1 to health
HEALTH: 25+3
Name - Vasily Mikhailovich Chernekov
Character - Russian Shocktrooper
Color - Olive Drab.

WEAPONS:
- Cobra - This is a small machete-looking knife, packs a heavier punch but isn't as versatile as a smaller knife. DAMAGE: 8-10 DEFENSE: 2
- A-91 Assault Rifle - A compact assault rifle commonly used by russian military and police. DAMAGE: 5-6 FIRERATE: 4 CLIP: 8 ACCURACY: 13
- Stechkin AP - Very fast shooting, inaccurate handgun. DAMAGE: 2-4 FIRERATE: 10 CLIP: 10 ACCURACY: 1
ARMOR:
KAZAK Bullet Vest - +3 to health.
KAZAK Helmet - +1 to health.
PERKS:
- Sprint - Run very fast for a short period of time. 1 use per round.
HEALTH: 20+4
Name: Jay Slezak
Character: Rockstar (Interested to see how weapons/perks/armor work for this guy)
Color: Aqua (somewhere between cyan and blue)

WEAPONS:
- Punk Rocker Gloves -  These shiny leather gloves pack a punch. DAMAGE: 3-5
- Acoustic Guitar - They gave you this instead of a REAL guitar... DAMAGE: 6-7 DEFENSE: 4
ARMOR:
- Padded Wifebeater - +2 to health
PERKS:
- Sing - Your voice dazzles your opponents, lowering their overall effectiveness for 1 turn. 1 use per round.
Perform - For 1 turn, you cannot move but you play a upbeat tune, increasing all your allies agility for 1 turn. This act is ended if you are damaged. 1 use per round.



Game Lingo
LIFE CHOICES - You get a set of choices, you can only choose from those choices, if you fail it usually means you die or receive massive amounts of damage.
RECOMMENDED: These are good choices that are pretty feasible that are recommended by yours truly.
UPGRADE TIME: Its time to upgrade your player using your 3 upgrade points.
MAGIC ROLL: When two players are at a stand still, a Magic Roll happens, where I roll a dice 3 times for each. Whoever has the smallest number at the end wins.



WONDERFUL STORY ABOUT A NOT SO WONDERFUL USER

The character "friend" is suddenly spawned. After getting repeatedly shot and raped by mexican police, he is brought into a cold, dark, oven full of hot roasted chickens. He is then cooked and made into stuffing, and then stuffed into roosters who are residing outside of a cornhouse. After being made into cornbread. After a thorough debriefing, friend has his mission and proceeds to fly down the hatch into a lone crate. After being shipped to madagascar, he is raped by a female hippo and stuck up the star fish of a most likely gay lion. This is where he drowns and ends up being buried in a cloud 500 feet above the heavens where satan resides in a house made of marshmellows.

RIP friend
« Last Edit: June 18, 2012, 01:13:47 AM by RedGajin »

Name - Max Nappy
Character (please choose from list below) - Ninja
Color (this is just for mapping purposes) - Orange


Name - Max Nappy
Character (please choose from list below) - Ninja
Color (this is just for mapping purposes) - Orange
added
thank you, added to op

Also, I wont need 12 players to start, its just the max limit. I'll start once we get 4-5
« Last Edit: May 12, 2012, 10:46:04 PM by RedGajin »

Name - Masterockets Jack Golem
Character  - Scout Baseball player
Color - Red team

Name - Masterockets Jack Golem
Character  - Scout Baseball player
Color - Red team
added as well
2-3 more players until start game

Name -  Roland Rogers
Character - WWII American Infantry
Color - Green



also title made me lost

I lost ffff

Name - Alexia Aroth
Character (please choose from list below) - US Marine
Color (this is just for mapping purposes) - Navy blue

I lost ffff

Name - Alexia Aroth
Character (please choose from list below) - US Marine
Color (this is just for mapping purposes) - Navy blue
Name -  Roland Rogers
Character - WWII American Infantry
Color - Green



also title made me lost
Both added, will start soon, I will also tell you guys what your starting weapons are, as well as ring up the map.
« Last Edit: May 13, 2012, 11:41:37 AM by RedGajin »

Name - Sir Lancelot 
Character - English knight
Color - gray

So what do we start with?

Name - Sir Lancelot
Character - English knight
Color - gray
Added as well.
So what do we start with?
Put that in the player list.

WEAPONS ARE LISTED IN PLAYER LIST, CHECK THEM OUT
« Last Edit: May 13, 2012, 11:50:45 AM by RedGajin »

Hooray, I get to shank a bitch

I shall balance atop my staff to calm myself completely.
I can also use it as a stripper pole.