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Random C++ errors
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Topic: Random C++ errors (Read 500 times)
YourBuddyBill
May 13, 2012, 05:00:31 PM
When I'm on a single-pllayer server, every now and then I randomly crash with one of those C++ runtime errors. It is vastly inconsistent, and the console never reveals anything upon the crash. This last time it just crashed when I selected a save file I wanted to overwrite. Is there a particular reason for this?
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Conservative
May 13, 2012, 05:24:11 PM
Play the game with trace(1); on, post console log here after crash
YourBuddyBill
May 14, 2012, 08:48:38 AM
Quote from: Conservative on May 13, 2012, 05:24:11 PM
Play the game with trace(1); on, post console log here after crash
k, I'll try that... though given how many player vehicles are usually spawned, there might be some serious slowdown.
Oh, it also tends to happen when I reload bricks or when I reset a minigame. Even on LAN.
YourBuddyBill
May 15, 2012, 08:49:39 AM
NOEDIT:
Found ONE of the problems, whenever the minigame resets it force-respawns all bots, and I have a lot of bot events rigged up, enough that it gives a "too many events at once" error and proceeds to overload some buffer and crashes.
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Random C++ errors