Author Topic: Economy RP  (Read 1502 times)

I'm currently making a simple economy game. I'm posting this topic to get some ideas for my mining system. I want players to have to mine bricks, like in the trench mod, in order to build. I want my mining system to be practical with an economy. So how should I do this? Should I make it so its like RedGuys mining game? Should ore spawn randomly around in slate and players mine it? Any ideas?

Gold Silver and other ores could be currency, it's a cliche thing but it works.

Maybe all ores are sell able and stuff like copper and iron can be used for tools.

Have a designated spot for mining that is relatively endless and/or regenerating.

Try something new, every mod has mining it's getting old real fast. Try a different system.

Get ore > Smelt > Sell > Profit.  :cookieMonster:

I don't want this system to be one of those endless hours of mining games to get profit. I also don't want there to be only 1 spot where there is ore, because then the area around the ore would be more valuable then areas not around it.

I want the system to go something like this :

Mine "Plastic" -> Refine "Plastic" -> Build tools/Build buildings/Turn plastic into currency some how, etc. I don't want magic money to appear out of nowhere like in a lot of rpg games.
« Last Edit: May 16, 2012, 07:43:40 PM by Gartanium »

Make the entire ground made out of ores so people can mine at their leisure

BEST. IDEA. EVER.

Make the ground like infinite mining. I started something like this awhile ago, but got bored.