Post the particle and particle emitter datablock.
datablock ParticleData(utaShrapnelParticle){ dragCoefficient = 0.2; gravityCoefficient = 1; inheritedVelFactor = 1; constantAcceleration = 0.0; lifetimeMS = 500; lifetimeVarianceMS = 55; textureName = "base/data/particles/chunk"; spinSpeed = 10.0; spinRandomMin = -500.0; spinRandomMax = 500.0; colors[0] = "0.2 0.2 0.2 0.9"; colors[1] = "0.9 0.9 0.9 0.0"; sizes[0] = 0.4; sizes[1] = 0.5; useInvAlpha = false;};datablock ParticleEmitterData(utaShrapnelEmitter){ ejectionPeriodMS = 1; periodVarianceMS = 0; ejectionVelocity = 3.0; velocityVariance = 3.0; ejectionOffset = 0.0; thetaMin = 0; thetaMax = 80; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "utaShrapnelParticle"; uiName = "";};
Set ejectionPeriodMS higher in utaShrapnelEmitter or lifetimeMS lower in utaShrapnelParticle.
Could you explain what those variables affect?
particleEmitterData.ejectionPeriodMS; delay in milliseconds between each new emitted particleparticleData.lifetimeMS; delay in milliseconds until the particle disappears