here it is, I sure hope i did it right
//-------------------------- 7/28/2007 -- 17:33:01 -----
Processor Init:
Intel Pentium 4, ~2.75 Ghz
(timed at roughly 2.76 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
--------- Parsing Arguments ---------
Console trace is on.
Leaving parseArgs() - return
--------- Loading Common ---------
Entering loadDir(base)
Entering pushBack(Add-Ons, base, ;)
Leaving pushBack() - return Add-Ons;base
Loading compiled script base/main.cs.
Leaving loadDir() - return
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Missing file: base/config/client/prefs.cs!
Missing file: base/config/server/prefs.cs!
--------- Loading MODS ---------
Entering loadMods(Add-Ons)
Skipping mod: Add-Ons
Leaving loadMods() - return
Entering onStart()
--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Entering initCommon()
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
Leaving initCommon() - return
Entering initServer()
--------- Initializing Base: Server ---------
Entering initBaseServer()
Loading compiled script base/server/mainServer.cs.
Leaving initBaseServer() - return 1
Loading compiled script base/server/scripts/game.cs.
Leaving initServer() - return 1
Entering serverPart2()
Entering initClient()
--------- Initializing Base: Client ---------
Entering initBaseClient()
Loading compiled script base/client/message.cs.
Entering addMessageCallback(, defaultMessageCallback)
Leaving addMessageCallback() - return defaultMessageCallback
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Leaving initBaseClient() - return defaultMessageCallback
Entering initCanvas(Blockland)
Video Init: