If Badspot adds some type of improved collision, yes. Until then, .blbs are an option.
I believe that they would cause a huge amount of lag.
So, right now there is a problem with the collision?
Collision detection can be pretty poor in Torque, sometimes resulting in two objects simply going through each other.
Buildon = true;
Code: [Select]Buildon = true;set this to true and you can build on your .dts, allowing people to build houses in trees
.blbs are not an option. Bricks can only reach the 64x64 size and Zax's bedroom brick lagged when you planted the ghost brick.
Then why is there a 96x cube?
That's actually really cool.
Huh?