Author Topic: Apocalypse: The Re-apocalyticalizing [Somebody put out his fire]  (Read 169449 times)

Apocalypse: The Re-apocalyticalizing REDUX
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The reincarnation of this: http://forum.blockland.us/index.php?topic=166315.0
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DA PLOT:
The year is 2012. During the great war, between several world powers, the US government has authorized experiments to try to create the super-soldier. A perfect warrior, without needs to sleep, eat, and they shall obey. And it has almost worked, the experiment was successful, for the most part. But there was something else. These soldiers were strong, stronger than anything anybody had every seen. Practically able to lift twice their body weight, and practically treating bullet wounds like a small itch.
They were the best soldiers in their time.
However, no plan is perfect. Soon, the "crazies" started a revolt, quickly overpowering the staff. However, they had another instinct in their minds. One that was not implanted by the military, but one that had evolved on it's own.
The instinct of keeping their line going.
Soon, people in the town where the experiment began started dissapearing, and they weren't seen again. Their fates weren't known, not that anybody wanted to know. Well, except a few, but they, soon, dissapeared, just like the rest.
Soon, there were only a few survivors, terrified to go out at night, fear of the kidnappings keeping them inside. What could they do? They were so fast, so strong.
Most of the survivors had holed up in the college there, barricading most of the doors and windows. Foolish, thinking that a few wooden planks would stop "them." They kept on breaking in, but this was revealed to be a fortune in disguise. The dean's office, which had previously been locked tighter than the bank, was now wider open than a hooker. Not that money or hookers mattered. What did matter, however, was the key and audio log they found inside.
That's where you come in.
Will you help guide the survivors to victory, or force them to their knees and make them bow?

DA CRAZIES:
The 'Crazies' are strong and fast psychopaths that kidnap those who look like they can make a child that isn't ugly. No point in reasoning with one, for upon becoming a crazy, they lose all sanity they had previously. They treat each bullet wound as a scratch, but can only take a little more than a sane human before going down.

(NEW) DA LOCATIONS:
The financial district - Tall buildings, lots of big shops, some hotdog stands lying around, and some crashed and/or destroyed cars here and there.
The industrial district - Factories, warehouses, cranes, and a port for a ship that already headed for the hills. A 'decorated' warehouse that housed a few dozen crazies was here before it became nothing but a crispy pile of ash.
The bridges - Two connecting the financial and the industrial, one to the North, one to the South. Crashed cars scattered over both.
The college - The starting area FOR NEW SESSIONS. Every entrance is boarded up. Located outside the financial district.
The mall - In the middle of the financial district. Contains many stores and fun things to do. The fountain in the center and the surrounding area has suffered from an explosion.
The bank - Full of security boxes and money. There is a large vault in the basement, which acts as an underground bunker.
The vault - Actually an underground bunker. Has running water and beds. Beneath the bank.
Super Happy Land - Theme park just outside the financial district. Ferris wheel is collapsed.
The hospital - Full of broken machines and rusted syringes. Found nearing the border of the financial district.
Almost Completely Clean Motel - A 'dirty' motel. Has a large light-up sign with maintenance catwalk around it. Also has an empty pool.
Completely Clean Hotel - A five star hotel. No need for further explanation.
The airport - An average airport, just dirty and empty. Located in the outskirts of the financial district, opposite to the college.
The park - A family location with trees and pretty flowers surrounding a fountain area in the center. Currently not a park and just a brown and crispy wasteland after a fire.
More locations to be added upon finding.

DA CHARACTER SHEETS:
Name:
Age: (Note; you cannot be within three years of another person's age unless the age is between 17-25 or 35-45)
Personality:
Appearance:
Inventory: (You may not start with a gun or a sword or something crazy like that. The best you can get is a switchblade and a slingshot. Start with small stuff like a flashlight.)
Clothing:
Picture*:
Backstory*:
Previous RPs*:
Other**:
Skill***:

*:Optional
**: Optional, and includes race and stuff.
***: Optional, but you might want one. Skills that are within reason: 20/20 vision, photographic memory, increased mobility, ect.

DA RULES:

1. No godmodding. Just no.
2. You can't pull a weapon out of your ass. This is very common. I've done it before. (considered godmodding)
3. I decide whether or not an action is possible, along with whatever mods I might've had come along.
4. Above rule's ruling is decided by a vote.
5. Don't be an ass, if you find a loophole, don't exploit it.
6. Don't be stupid, and claim you have a million bullets, or something along those lines.
7. Dramatically changing the environment to your gain is considered godmodding.
8. You may not force a player into a drastic action, unless it's something obvious like them falling if you tackle them. If they suddenly stop posting, you can carry them around and stuff, but other than that, you can't control them. You can't kill them either, unless specified by the person getting killed in a post.
9. Break these rules three times, and I kick you out. No if's, and's, or but's.

ADMINS:

jokey365 (Durr)
xxxxkill
Gojira

Proceed with RP.
« Last Edit: July 25, 2012, 09:13:14 PM by Jokey365 »

~Wall of characters~
Note: Will not be updated after character is first introduced.
Quote
Name: Dallas Clemons
Age: 17
Personality: Afraid of everything, coward, more likely to take out from a distance with a sniper rifle than kill everything with a chainsaw, easy to send into panic mode, knows his way around.
Appearance: Shorter than average, thin but not too thin, poet's beard, athletic build, messy brown hair.
Inventory: Nothing
Clothing: Football jersey (Vikings), baseball helmet obviously panted purple, black sweat pants, sandals.
Previous RPs*: All of them
Other**: Canadian
Skill***: Pretty fuqin' fast, goes into flight response 99% of the time, adnormal amount of stamina, knows his way around city.
Name: Ryan Salzeider
Age: 23
Personality: Outgoing, brave, a bit stubborn
Appearance: Brown hair. Blue eyes, a bit muscular,  not unattractive.
Inventory: Wallet, Flashlight, and a small switchblade
Clothing: Blue jeans, green shirt, a silver pendant, and black sneakers.
Picture*:
Backstory*: Ryan parents were kidnapped by the crazies, Ryan escaped before they could get him, now he is one of the few survivors, and all he has of his past is his fathers silver pendant
Previous RPs*: A few on another forum
Other**: Caucasian, German descent
Skill***: Fleeing, good at melee combat, agility, can't lift heavier objects, however he is faster in movement
Name: Alex (Or Alexander) Aroth
Age: 57
Personality: Condescending Superego
Appearance: Grey hair, slim-ish build.
Inventory: Butterfly knife
Clothing: Suit
Backstory*: Father of Alexia Aroth, was one of the most brilliant minds of his time.
Previous RPs*: I don't loving remember
Other**: Totally badass.
Skill***: High IQ: Basically having 20 in Int.
Name: Jeremy Ballad
Age: 26
Personality: Intuitive, introverted, but helpful.
Appearance: Red hair so dark it's almost brown, peach-colored skin, about 6ft tall
Clothing: Battle dress uniform
Inventory: Spring-assisted pocketknife, flashlight
Backstory*: Was raised on a farm (explaining the peach skin), worked a lot, and tried parkour. Succeded on all accounts. Was obsessed with the military, but never joined (explaining the BDU.)
Skill***: Agile, can carry some weight.
Name: Alixandriea Day
Age: 19
Personality: Kind, shy, clumsy.
Appearance: 5' 9", Jet black hair down to shoulder blades, paler skin tone, light green eyes.

Inventory: Aluminum flask, candy bar, 2 ka-bar knives, small satchel
Clothing: Black converse, skinny jeans, white tee shirt, Black zip-up hoodie, black scarf.

Other: French and English ethnicity
Skill: Good with knives
Quote
Name: Jeffrey McPhail
Age: 14
Personality: Overly serious in times of danger, but never short with a joke, even a grim one; Overall quiet and keeps to himself
Appearance: 5'4"; Sandy blonde hair; Blue eyes; Overall pale, but with tan spots on back of neck and tops of forearms
Inventory: Empty .22 rifle (is that okay?); Flashlight; Extra batteries; 6" hunting knife; Cans of food
Clothing: Blue jeans; black t-shirt; Flannel over-shirt; Green hoodie; fingerless gloves; Glasses; black socks; sneakers
Backstory*: I was here when the crazies came and I expect to be here when this over;  Has been living in the hospital this whole time
Previous RPs*: Caution's rp a Loooooong time ago
Other**: 20-35 vision; Thin enough to fit into some tight spaces
Skill***: Good throwing arm
Name: Benedict Wellington IV
Age: 92
Personality: Laid back and introverted, I won't get pushed around though
Appearance: Short white hair, blue eyes, around 5'7", slight hunch
Inventory:  Matches, Hatchet, Knife, String
Clothing: Worn blue jeans, plaid shirt, light jacket, steel toed boots, leather belt, gloves
Picture*: N/A
Backstory*: Fought in WW2, survived, fought in Korea, survived, lied about my age and did administrative work in Vietnam, almost died. Did some farming in between the wars. I've kept rather tough over the years, but my eyes are finally starting to give out. Came to the city to sell fresh fruit at a premium just when the crazies became a problem. They attacked my fruit truck, and I ran a few over, but they wrecked the truck and I lost a lot of fruit. I had to make a break for it, and when I came back, all I could salvage was the items in my inventory.
Previous RPs*: ...
Other**: I'm your typical bad a** old guy.
Skill***: I'm handy with tools.
Quote
Name: Sammy (Sam) Johnson
Age: 11
Personality: Gets scared easily; grins when happy; laughs alot;
Appearance: Small boy with messy reddish brown hair, freckles and green eyes, face is covered in dirt.
Inventory: Some food and a flashlight.
Clothing: An old T-Shirt and worn cargo pants.
Picture*: ?
Backstory*: Parents we're killed in a fire, is orphan.
Previous RPs*: ?
Other**: ?
Skill***: Creativity.
Name: David Baker
Age: 23
Personality: Sluggish, low attention span
Appearance: Black hair and eyes, thin, tall
Inventory: Slingshot, small knife, lighter
Clothing: Black hoodie, casual shirt, jeans
Picture*:N/A
Backstory*:
Previous RPs*: Old apoc. RP, various others i can't remember
Other**:
Skill***: In action, tends to completely contradict his personality; being incredibly agile and sly.
« Last Edit: July 25, 2012, 12:27:07 AM by Jokey365 »

Name: Alexia Aroth
Age: 22
Personality: Intellegent, but very introverted.
Appearance: Long, unbraided, black hair. Rather pale, and not unattractive, 5' 8". Wears a pair of silver-rimmed, thin glasses.
Inventory: Wallet, small flashlight, keyring.
Clothing: Business clothing, no tie
Picture*: N/A
Backstory*: Later
Previous RPs*: I forgot
Other**: Chinese, has some martial arts training
Skill***: Medical Student: Medic-ish role.
« Last Edit: May 20, 2012, 12:40:23 AM by xxxxkill »

Name: Ashley Jones
Age: 23
Gender: Female
Personality: Arrogant, Sarcastic, and shy.
Appearance: About 5'11", blonde hair, grey eyes, very fit.
Inventory: Flashlight and a Golf Club (9 Iron)
Clothing: Black Hoodie, Black pants, and a pair of sunglasses.
Backstory: Used to be into gymnastics, cheerleading, and wrestling.
Previous RPs: Too many to list
Skill: Great at hand to hand combat, and very agile.

YAY! This thread again.

Name: Derek Koch (how original...)
Age: 21
Personality: Brave, Assertive, Smart.
Appearance: 6' 0'', brown hair, green eyes, Prussian looks (pale skin, bulky body).
Inventory: Flashlight, pocket knife, key w/ a note tied to it.
Clothing: Blood spattered green t-shirt, blue jeans, converses, black gloves.
Backstory*: I was raised to be a tough person. I went to military school for a while. Now I'm on my own, with no one else.
Other**: Caucasian, German, Russian.
Skill***: Fighting Man (skilled in unarmed and melee weapons), Accurate, War Shout (can intimidate others when enraged), Bullet Soaker.
« Last Edit: May 20, 2012, 01:29:44 AM by Kochieboy »

Let us begin.

The halls of the college are dimly lit by the sunlight peeking in through the boarded windows. Me, a small boy walks down one of the halls, clenching a stuff toy in my hands. I'm shaking, and I'm alone. "Hello?" I shout.

I shout of a young boy awakens me from my slumber. "It could be a trap" I say under my breath, but I decide to check it out anyways. Upon exiting the room I was in, I find a young boy, possibly 10 years old.
"Kid? How the hell did you get in here?"

I wake up, after having a terrible nightmare.

"Argh... did I sleep walk again?"

I clutched a key in my hand.

"A key? It also has a note."

I read the note.

"This shall lead you onto the right path. - Your guardian."

"I can't remember a thing, it appears I'm in a maintenance room..."

I look around clutching my head, feeling overwhelmed.  

I stop suddenly, panic, turn around and run away. During my escape, I end up getting my foot stuck under a ripped bit in the carpet covering the floor. The sound of my colliding with the ground echos through the college.

I race over to help the kid up. "Its okay. Its okay. You're safe now..." I sigh, "Whats your name?"

doesn't seem as interesting to me ;-;
i thought about doing something like this.
reviving apocalypse, i mean.

"I must get out of here."

I fumble around for a light switch. I find one and flip it on.

The light reveals blood and bodies lining around the walls.

"OH GOD! What the HELL! Did I murder them? I need to get out of here."

I find the door and I open it leading to a hallway. I start welling up with guilt.

"Go away..." I mutter.

doesn't seem as interesting to me ;-;
i thought about doing something like this.
reviving apocalypse, i mean.
Well if it doesn't seem interesting.
Don't take part.

Well if it doesn't seem interesting.
Don't take part.
don't take it the wrong way :c
i had so much fun doing the other apocalypse thingy.
why can't we redo that ;-;