Total Members Voted: 84
Voting closed: May 27, 2012, 07:24:11 AM
He had to ask someone how to bypass the launcher.I lost what little hope was left.
You're somehow yelling at me for the engine's flaws.Furling clearly doesn't understand how it works.
I am not yell at you, I asked you will find out what it wrong with crash my server.
Honestly, I had a good chat session with Lub and I would choose his. In fact, over RTB I got feedback within seconds. No offense Kalphiter, but New York is closer to where I live, so better ping.
The only problem is you don't understand how irrelevant a 10ms ping is compared to a 40ms ping. So what reasons do you have left?
Well, isn't low ping better than high ping?
Correct, but we're talking about 0.03 seconds here.
Ok, i get your point, but I can easily talk to Lub on rtb about my server whenever I want.
What, you can't talk to me?
you want a pleasant person?lub seems about right then. he's always been great to me.
I attach console.log. you are welcome feel free check it out. The console log was at kalp's service server.http://www.mediafire.com/?crucb3mh5r7pkuv
Add-Ons/Event_Camera/server.cs (134): Unable to find object: '114391' attempting to call function 'setControlObject'BackTrace: ->PlaceSentryImage::onFire->[TF2Sentry]createSentryAtPlayer->createSentryAtPlayer->Player::kill->[BotEvents]Player::Damage->[Slayer_Gamemode_OMA]Player::Damage->[BurnExplosions]Player::Damage->ShapeBase::Damage->[damagebool]Armor::Damage->[AssistKills]Armor::Damage->Armor::Damage->PlayerSentryTop::onDisabled->ProjectileData::onExplode->ProjectileData::radiusDamage->[BotEvents]Player::Damage->[Slayer_Gamemode_OMA]Player::Damage->[BurnExplosions]Player::Damage->ShapeBase::Damage->[damagebool]Armor::Damage->[AssistKills]Armor::Damage->Armor::Damage->[EventCam]Armor::onDisabledAdd-Ons/Gamemode_Slayer/Dependencies/Minigames.cs (1901): Unknown command getTeam. Object (121587) AIPlayer -> AIPlayer -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> ShapeBase -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject -> SimObject