package blah
{
function GameConnection::onConnectRequest(%this, %addr, %lan, %name, %pre, %suf, %rtb)
{
for(%i=0;%i<ClientGroup.getCount();%i++)
{
%cname = ClientGroup.getObject(%i).name;
if(%name == %cname)
%k = true;
}
if(%k)
return "No Multiclienting";
else
return Parent::onConnectRequest(%this, %addr, %lan, %name, %pre, %suf, %rtb);
}
};activatepackage(blah);
knock them out right at the start.