Author Topic: Blockland Chess!!  (Read 2870 times)

Not first... but it's a Blockland chess set



It's not perfect (or done for that matter), but hey its better than i thought it would be. You can't castle, upgrade your pawn, or check the king, all you can do is choose a piece, pick a coordinate, and have it move there. Also pieces can move wherever you want them to. If there is a piece on the chosen square tho, it will get rid of it. Screenshots of gameplay below.


"Your pawn gives the sign that he's ready to go."


"You choose the coordinates on the board..."


"You check to see if the instructions are correct, hit the button, ..."


"...and away he goes!"


"What's this? An opponent stands in your way?"


"GIVE HIM WHAT FOR!"



So yeah, thats pretty much it. :P
« Last Edit: May 21, 2012, 09:53:00 PM by tredden »

Because pawns capture forwards.
Looks cool though.

You should work on this more, make it work like a real chess game, host server.
Chess companies will go bankrupt and you will gain moneys and squigly arms

 /trollscience

i doubt you have the skill required to make every piece capture like real chess. you should probably change it to checkers.

Because pawns capture forwards.
Looks cool though.

Like i said pieces can move wherever the hell they feel like in this game.

i doubt you have the skill required to make every piece capture like real chess. you should probably change it to checkers.

I have tons of skill. And plus checkers has been done.
Anyone remember Tertris' falling tiles?



Forcing all the pieces to move exactly the way they do in real life is near impossible with just events.

Normal chess boards don't do that anyway.
« Last Edit: May 20, 2012, 09:53:12 PM by tredden »

I like how you advertise it as Blockland Chess just to lazily disregard all of the rules related to strategy that actually make the game chess.

It's disappointing because I've always liked the idea of building custom board games on Blockland.

I like how you advertise it as Blockland Chess just to lazily disregard all of the rules related to strategy that actually make the game chess.

It's disappointing because I've always liked the idea of building custom board games on Blockland.

Hey its the player that needs to follow the rules, not the pieces. I guess everyone's just spoiled by perfect electronic chess...

Nope, not the first.

I made a bunch of board games a long time ago, but all the saves dies when my computer crashed.

Also, for your inferior movement device, it might be better to implement the actual board place names-A1, D6 and have those labels on the rim of the board, with only the white/black color difference for movement.  I used onplaertalk events with identity VCE events to ensure no cheating.

My version that I made used algorithms to calculate exactly where a piece could move, and each piece was color coded for the specific piece, Pawn 1 was red, Knight 2 was blue...  It took me a while to get it perfect, but it was exactly that.

Maybe I should try to make it again.

Go ahead, i'd like to see it

Go ahead, i'd like to see it

Ok.  I'll start working on it next, next weekend.

not bad, i made something similar but with bricks instead of bots a long time ago

...and I guess I can work on improving mine.

Not bad, but not the first either, as has been already pointed out.

However it's the first time I've seen someone attempt automation rather than manually execute moves.

i remember a save from some years ago that had a fully made chess board with every piece made to detail, however playing with it would be completely impossible


Forcing all the pieces to move exactly the way they do in real life is near impossible with just events.


Well no, but using promptevents or something similar you can simulate the diagonal movement of checkers given time and patience. Only problem would be fully implementing the system for capturing, but who says the rules can't change? :D