Author Topic: Blender Questions  (Read 2260 times)

how do you flat shade in blender and add colision and add mounts?(may kno this tho)

the only one of those i am certain of how to do is collision mesh.

for collision, add an empty named Col0 and make Shape its parent. then make a separate object (preferably a simple scaled cube) and make its parent Col0. try to get the cube to fit over your model as closely as possible. voila collision mesh.

i would also very much appreciate info on flat-shading blender.

the only one of those i am certain of how to do is collision mesh.

for collision, add an empty named Col0 and make Shape its parent. then make a separate object (preferably a simple scaled cube) and make its parent Col0. try to get the cube to fit over your model as closely as possible. voila collision mesh.

i would also very much appreciate info on flat-shading blender.
oh thanks nice

can i ask something nooby?


where on earth is the blender



Adding any texture at all and then exporting should give decent flatshading.

With my exporter, it glitches up and aborts if I try and put in "Col0" as the empty name (Parent: Shape Child: "ColMesh0" scaled cube). It exports okay if I remove all the collision stuff but textures appear really high contrast. (Going from "Glow FX"-like to black while turning about 90 degrees.)

Mountpoint appears to be the "Center" defined on the shape, usually the middle of the starting cube you get. By selecting a few points, snapping the cursor to them and in Object Mode recentering the object on it, you can change this.