V13 "Download Textures" is no longer on by default Removed openGL extension console spam Added Particle_Tools add-on Improved default weapon model lookups slightly Fixed player list window title not updating properly when you host a game Fixed orientParticles property of particleEmitterData Stopped the default controls dialog from popping up if you have un-bound controls Fixed left-right air control not working if you are moving forward at full speed Removed Script_TerrainBuildRules add-on Fixed bug where you could not blow up your own bricks if there was more than one of you on the server Removed killbrick event because it circumvented the trust system Removed DM Church save due to jesus nuts complaining Fixed invalid packet when an explosion uses an invalid particle datablock Fixed being unable to start a game due to maxplayers being set to zero Fixed serverCmdGetMapList flooding exploit. Map list is also cached now so it is faster in normal use. Precipitation is now not shown if the texture is missing to avoid odd looking black block rain Fixed precipitation render option Changed fatal png reading errors to be non-fatal. Not sure what will happen. Fixed being able to add lights/emitters/items to bricks breifly after they are destroyed Bricks with duplicate uinames are now filtered out Added idiot-proofing to quota values. This fixes the issue where if you set the item limit to "999999999999" you can only create 5 items. Fixed bad stuff happening when you attempt to use a stupid texture like "null.png" for a terrain texture Fixed some "terminated in an unusual way" errors in BitRender::render_tris It is no longer possible to disable flood protection - you idiots. Fixed brown halo effect when you are missing the current terrain detail texture. I think. Minigame gui scrollbox is now named to make it easier to add things Fixed weird textures being used for sun corona when you don't have the texture. Fixed shooting through people when they are running towards you and you are backing up Fixed shooting at a weird angle when you are chasing after someone at close range Improved shooting accuracy at close range Fixed minigame "set favs" helper box being under the scrollbox Fixed Minigame gui window not refreshing when you load favorites Fixed crash on exit related to quota objects Fixed crash when connected to a server that uses an animated model that you don't have Anti-head-through-wall effect no longer applies in first person because it looks wierd Fixed various player list spoofing exploits Fixed this case: You trust someone, they spam your stuff, you remove trust, you can't remove their spam Added idiot proofing to brick size Removed "initial control object" spam Added Map_Slate_Desert Added Map_Slate_Storm_Revised Added Map_Skylands Added Map_Destruct Added Map_Slate_Sea_Revised Fixed mac "do not run the game from the mounted image" message being too long to read Fixed mac error when downloading files that are in folders that are > 32 characters long Added inverted arch bricks Moved some client tagged fields into c++ for efficiency Improved memory usage for bricks that use dts collision Adjusted normals of arch bricks so they match seamlessly Adjusted min look angle of tank turret so it cannot penetrate the tank body Fixed prediction error when min look angle and max look angle are different Fixed raycast against players sometimes hitting way in front of the player Increased scroll speed on player list Removed weapon retraction code since it looks weird and does not work properly Added some .gft files (fonts) needed by RTB Nearest lights now fade in instead of pop Fixed multiple seats on player-based vehicles OnToolBreak event is now only enabled in the tutorial (it is somewhat exploitable) Fixed /doUpdates crashing listen servers Added Print_1x2f_BLPRemote to default add-ons list Local crap-on list is now built into the other scripts to prevent idiots from removing it Changed "Show tool tips" option text to "Show Hud" Improved default sorting order of various lists Fixed html tag insertion exploit in clan tags %1 now works in client->chatMessage event Fixed projectile explosions and emitters not working the second time you run the tutorial Added checkbox for disable VBO pref Added client-side error checking for player list score values Players with unprintable characters in their names now have their name translated to readable format before being displayed in the dedicated server console. This is to make the dedicated server console more usable. It does not effect in-game names. Fixed getSubStr errors when saving bricks that use prints that you don't have Added rotondo's cannon and rowboat Avatar changes are now limited to 1 per second - this is to disable the "funky shirt" script which I have received a million complaints about. Fixed mouse triggers becoming permanently inverted if you are holding them down when the window loses focus Fixed calculation of underwater color overlay opacity (certain custom color sets made the water appear too opaque) Fixed interference in the add-on gui between add-ons that differ only by a ' or - character Empty brick groups are now removed after a while MaxPhysicsVehicles is now limited to a maximum value of 20. Your server cannot handle more than this. If you think it can you are wrong. If you complain about this I will ban you. /Clearvehicles command now shows how many vehicles were cleared Removed the ability to call various functions on client side objects to discourage casual creation of not-nice scripts Fixed quota object leak when hosting a game and disconnecting Removed some useless code left over from Tribes 2 Added idiot proofing on minigame.addMember() function so that idiots can't add non-client objects as minigame members which causes huge amounts of error spam. It is now impossible to enable the "sharp filter" on intel hardware because it is very slow Fixed being able to open in-game menus in the main menu after applying default controls Fixed crash when you have a large number of prints enabled Stereo music files are now deleted after they are detected Fixed case sensitivity error that could make faces/decals mysteriously unusable Fixed various animation prediction errors: people running in the air, running in the water, sliding around on their butt, etc. You now see what other people are actually doing. Added backtrace call to various internal errors to aid in debugging Fixed jittering of non-moving player types Fixed players jittering when they are in the water and moving slowly or standing still Fixed bad orientation for one tick when unmounting Fixed default recharge rate on players Removed player.setrechargerate(), yes this breaks some mods but the way this function was implemented was terrible and most of the things you want this for can be done with the default datablock recharge rate. Fixed slight relocation/prediction error when mounting/unmounting Players that cannot crouch can no longer swim down Players that cannot jump can no longer swim up Fixed player splash emitter not updating when you switch datablocks Fixed player mass updating strangely when switching datablocks, could sometimes cause broken jets or being unable to move Fixed froth emitter getting stuck on when you mount a horse underwater Fixed froth emitter chasing ahead of you when skimming the water at high speed The "no bricks to save!" check now happens when you open the save dialog instead of when you try to save Fixed bug where game window would not appear due to not considering the window border size Fixed double/spastic/laggy jumping on certain bricks. (Problem still exists when mac and pc connect due to architecture differences) Lights now stay with bricks when they are blown up Fixed console spam when you lower the volume sliders to 0 Improved reliability of server player count Fixed case where you would mysteriously get 90% framerate loss outside of kitchen. Fixed some cases of graphical corruption on ATI cards. New, more efficient memory allocator. [/list]