Author Topic: Versions to Versions  (Read 49317 times)

v5
-Fixed bugged version notes
-Added several Hulk Hogan avatar pieces
-Removed renderman
-Updated love Gamemode with Extreme Incest Mode
-Hulk Hogan's ghost now haunts servers


v7
- Added transforming vehicles

v8

kaje kills badspot and takes over blockland.

v9
Kaje changes all the players in Biplanes and Stuntplanes

V10 space guy proliferates until he overwhelms the entire server list, causing world wide blackouts and destroying Luxembourg.

v11:
 +added in-game advertisements promoting duck supremacy over turtles captioned "LONG LIVE LORD MARTIN"
 -other bugfixes

v12

- Wafflestruct is now Bluewafflestruct
- Various superfluous bug fixes (including removing events (yes, events were just bugs))
- Fixed nothing
- Broke everything

V13
        "Download Textures" is no longer on by default
        Removed openGL extension console spam
        Added Particle_Tools add-on
        Improved default weapon model lookups slightly
        Fixed player list window title not updating properly when you host a game
        Fixed orientParticles property of particleEmitterData
        Stopped the default controls dialog from popping up if you have un-bound controls
        Fixed left-right air control not working if you are moving forward at full speed
        Removed Script_TerrainBuildRules add-on
        Fixed bug where you could not blow up your own bricks if there was more than one of you on the server
        Removed killbrick event because it circumvented the trust system
        Removed DM Church save due to jesus nuts complaining
        Fixed invalid packet when an explosion uses an invalid particle datablock
        Fixed being unable to start a game due to maxplayers being set to zero
        Fixed serverCmdGetMapList flooding exploit. Map list is also cached now so it is faster in normal use.
        Precipitation is now not shown if the texture is missing to avoid odd looking black block rain
        Fixed precipitation render option
        Changed fatal png reading errors to be non-fatal. Not sure what will happen.
        Fixed being able to add lights/emitters/items to bricks breifly after they are destroyed
        Bricks with duplicate uinames are now filtered out
        Added idiot-proofing to quota values. This fixes the issue where if you set the item limit to "999999999999" you can only create 5 items.
        Fixed bad stuff happening when you attempt to use a stupid texture like "null.png" for a terrain texture
        Fixed some "terminated in an unusual way" errors in BitRender::render_tris
        It is no longer possible to disable flood protection - you idiots.
        Fixed brown halo effect when you are missing the current terrain detail texture. I think.
        Minigame gui scrollbox is now named to make it easier to add things
        Fixed weird textures being used for sun corona when you don't have the texture.
        Fixed shooting through people when they are running towards you and you are backing up
        Fixed shooting at a weird angle when you are chasing after someone at close range
        Improved shooting accuracy at close range
        Fixed minigame "set favs" helper box being under the scrollbox
        Fixed Minigame gui window not refreshing when you load favorites
        Fixed crash on exit related to quota objects
        Fixed crash when connected to a server that uses an animated model that you don't have
        Anti-head-through-wall effect no longer applies in first person because it looks wierd
        Fixed various player list spoofing exploits
        Fixed this case: You trust someone, they spam your stuff, you remove trust, you can't remove their spam
        Added idiot proofing to brick size
        Removed "initial control object" spam
        Added Map_Slate_Desert
        Added Map_Slate_Storm_Revised
        Added Map_Skylands
        Added Map_Destruct
        Added Map_Slate_Sea_Revised
        Fixed mac "do not run the game from the mounted image" message being too long to read
        Fixed mac error when downloading files that are in folders that are > 32 characters long
        Added inverted arch bricks
        Moved some client tagged fields into c++ for efficiency
        Improved memory usage for bricks that use dts collision
        Adjusted normals of arch bricks so they match seamlessly
        Adjusted min look angle of tank turret so it cannot penetrate the tank body
        Fixed prediction error when min look angle and max look angle are different
        Fixed raycast against players sometimes hitting way in front of the player
        Increased scroll speed on player list
        Removed weapon retraction code since it looks weird and does not work properly
        Added some .gft files (fonts) needed by RTB
        Nearest lights now fade in instead of pop
        Fixed multiple seats on player-based vehicles
        OnToolBreak event is now only enabled in the tutorial (it is somewhat exploitable)
        Fixed /doUpdates crashing listen servers
        Added Print_1x2f_BLPRemote to default add-ons list
        Local crap-on list is now built into the other scripts to prevent idiots from removing it
        Changed "Show tool tips" option text to "Show Hud"
        Improved default sorting order of various lists
        Fixed html tag insertion exploit in clan tags
        %1 now works in client->chatMessage event
        Fixed projectile explosions and emitters not working the second time you run the tutorial
        Added checkbox for disable VBO pref
        Added client-side error checking for player list score values
        Players with unprintable characters in their names now have their name translated to readable format before being displayed in the dedicated server console. This is to make the dedicated server console more usable. It does not effect in-game names.
        Fixed getSubStr errors when saving bricks that use prints that you don't have
        Added rotondo's cannon and rowboat
        Avatar changes are now limited to 1 per second - this is to disable the "funky shirt" script which I have received a million complaints about.
        Fixed mouse triggers becoming permanently inverted if you are holding them down when the window loses focus
        Fixed calculation of underwater color overlay opacity (certain custom color sets made the water appear too opaque)
        Fixed interference in the add-on gui between add-ons that differ only by a ' or - character
        Empty brick groups are now removed after a while
        MaxPhysicsVehicles is now limited to a maximum value of 20. Your server cannot handle more than this. If you think it can you are wrong. If you complain about this I will ban you.
        /Clearvehicles command now shows how many vehicles were cleared
        Removed the ability to call various functions on client side objects to discourage casual creation of not-nice scripts
        Fixed quota object leak when hosting a game and disconnecting
        Removed some useless code left over from Tribes 2
        Added idiot proofing on minigame.addMember() function so that idiots can't add non-client objects as minigame members which causes huge amounts of error spam.
        It is now impossible to enable the "sharp filter" on intel hardware because it is very slow
        Fixed being able to open in-game menus in the main menu after applying default controls
        Fixed crash when you have a large number of prints enabled
        Stereo music files are now deleted after they are detected
        Fixed case sensitivity error that could make faces/decals mysteriously unusable
        Fixed various animation prediction errors: people running in the air, running in the water, sliding around on their butt, etc. You now see what other people are actually doing.
        Added backtrace call to various internal errors to aid in debugging
        Fixed jittering of non-moving player types
        Fixed players jittering when they are in the water and moving slowly or standing still
        Fixed bad orientation for one tick when unmounting
        Fixed default recharge rate on players
        Removed player.setrechargerate(), yes this breaks some mods but the way this function was implemented was terrible and most of the things you want this for can be done with the default datablock recharge rate.
        Fixed slight relocation/prediction error when mounting/unmounting
        Players that cannot crouch can no longer swim down
        Players that cannot jump can no longer swim up
        Fixed player splash emitter not updating when you switch datablocks
        Fixed player mass updating strangely when switching datablocks, could sometimes cause broken jets or being unable to move
        Fixed froth emitter getting stuck on when you mount a horse underwater
        Fixed froth emitter chasing ahead of you when skimming the water at high speed
        The "no bricks to save!" check now happens when you open the save dialog instead of when you try to save
        Fixed bug where game window would not appear due to not considering the window border size
        Fixed double/spastic/laggy jumping on certain bricks. (Problem still exists when mac and pc connect due to architecture differences)
        Lights now stay with bricks when they are blown up
        Fixed console spam when you lower the volume sliders to 0
        Improved reliability of server player count
        Fixed case where you would mysteriously get 90% framerate loss outside of kitchen.
        Fixed some cases of graphical corruption on ATI cards.
        New, more efficient memory allocator.

    [/list]

      V13
            "Download Textures" is no longer on by default
            Removed openGL extension console spam
            Added Particle_Tools add-on
            Improved default weapon model lookups slightly
            Fixed player list window title not updating properly when you host a game
            Fixed orientParticles property of particleEmitterData
            Stopped the default controls dialog from popping up if you have un-bound controls
            Fixed left-right air control not working if you are moving forward at full speed
            Removed Script_TerrainBuildRules add-on
            Fixed bug where you could not blow up your own bricks if there was more than one of you on the server
            Removed killbrick event because it circumvented the trust system
            Removed DM Church save due to jesus nuts complaining
            Fixed invalid packet when an explosion uses an invalid particle datablock
            Fixed being unable to start a game due to maxplayers being set to zero
            Fixed serverCmdGetMapList flooding exploit. Map list is also cached now so it is faster in normal use.
            Precipitation is now not shown if the texture is missing to avoid odd looking black block rain
            Fixed precipitation render option
            Changed fatal png reading errors to be non-fatal. Not sure what will happen.
            Fixed being able to add lights/emitters/items to bricks breifly after they are destroyed
            Bricks with duplicate uinames are now filtered out
            Added idiot-proofing to quota values. This fixes the issue where if you set the item limit to "999999999999" you can only create 5 items.
            Fixed bad stuff happening when you attempt to use a stupid texture like "null.png" for a terrain texture
            Fixed some "terminated in an unusual way" errors in BitRender::render_tris
            It is no longer possible to disable flood protection - you idiots.
            Fixed brown halo effect when you are missing the current terrain detail texture. I think.
            Minigame gui scrollbox is now named to make it easier to add things
            Fixed weird textures being used for sun corona when you don't have the texture.
            Fixed shooting through people when they are running towards you and you are backing up
            Fixed shooting at a weird angle when you are chasing after someone at close range
            Improved shooting accuracy at close range
            Fixed minigame "set favs" helper box being under the scrollbox
            Fixed Minigame gui window not refreshing when you load favorites
            Fixed crash on exit related to quota objects
            Fixed crash when connected to a server that uses an animated model that you don't have
            Anti-head-through-wall effect no longer applies in first person because it looks wierd
            Fixed various player list spoofing exploits
            Fixed this case: You trust someone, they spam your stuff, you remove trust, you can't remove their spam
            Added idiot proofing to brick size
            Removed "initial control object" spam
            Added Map_Slate_Desert
            Added Map_Slate_Storm_Revised
            Added Map_Skylands
            Added Map_Destruct
            Added Map_Slate_Sea_Revised
            Fixed mac "do not run the game from the mounted image" message being too long to read
            Fixed mac error when downloading files that are in folders that are > 32 characters long
            Added inverted arch bricks
            Moved some client tagged fields into c++ for efficiency
            Improved memory usage for bricks that use dts collision
            Adjusted normals of arch bricks so they match seamlessly
            Adjusted min look angle of tank turret so it cannot penetrate the tank body
            Fixed prediction error when min look angle and max look angle are different
            Fixed raycast against players sometimes hitting way in front of the player
            Increased scroll speed on player list
            Removed weapon retraction code since it looks weird and does not work properly
            Added some .gft files (fonts) needed by RTB
            Nearest lights now fade in instead of pop
            Fixed multiple seats on player-based vehicles
            OnToolBreak event is now only enabled in the tutorial (it is somewhat exploitable)
            Fixed /doUpdates crashing listen servers
            Added Print_1x2f_BLPRemote to default add-ons list
            Local crap-on list is now built into the other scripts to prevent idiots from removing it
            Changed "Show tool tips" option text to "Show Hud"
            Improved default sorting order of various lists
            Fixed html tag insertion exploit in clan tags
            %1 now works in client->chatMessage event
            Fixed projectile explosions and emitters not working the second time you run the tutorial
            Added checkbox for disable VBO pref
            Added client-side error checking for player list score values
            Players with unprintable characters in their names now have their name translated to readable format before being displayed in the dedicated server console. This is to make the dedicated server console more usable. It does not effect in-game names.
            Fixed getSubStr errors when saving bricks that use prints that you don't have
            Added rotondo's cannon and rowboat
            Avatar changes are now limited to 1 per second - this is to disable the "funky shirt" script which I have received a million complaints about.
            Fixed mouse triggers becoming permanently inverted if you are holding them down when the window loses focus
            Fixed calculation of underwater color overlay opacity (certain custom color sets made the water appear too opaque)
            Fixed interference in the add-on gui between add-ons that differ only by a ' or - character
            Empty brick groups are now removed after a while
            MaxPhysicsVehicles is now limited to a maximum value of 20. Your server cannot handle more than this. If you think it can you are wrong. If you complain about this I will ban you.
            /Clearvehicles command now shows how many vehicles were cleared
            Removed the ability to call various functions on client side objects to discourage casual creation of not-nice scripts
            Fixed quota object leak when hosting a game and disconnecting
            Removed some useless code left over from Tribes 2
            Added idiot proofing on minigame.addMember() function so that idiots can't add non-client objects as minigame members which causes huge amounts of error spam.
            It is now impossible to enable the "sharp filter" on intel hardware because it is very slow
            Fixed being able to open in-game menus in the main menu after applying default controls
            Fixed crash when you have a large number of prints enabled
            Stereo music files are now deleted after they are detected
            Fixed case sensitivity error that could make faces/decals mysteriously unusable
            Fixed various animation prediction errors: people running in the air, running in the water, sliding around on their butt, etc. You now see what other people are actually doing.
            Added backtrace call to various internal errors to aid in debugging
            Fixed jittering of non-moving player types
            Fixed players jittering when they are in the water and moving slowly or standing still
            Fixed bad orientation for one tick when unmounting
            Fixed default recharge rate on players
            Removed player.setrechargerate(), yes this breaks some mods but the way this function was implemented was terrible and most of the things you want this for can be done with the default datablock recharge rate.
            Fixed slight relocation/prediction error when mounting/unmounting
            Players that cannot crouch can no longer swim down
            Players that cannot jump can no longer swim up
            Fixed player splash emitter not updating when you switch datablocks
            Fixed player mass updating strangely when switching datablocks, could sometimes cause broken jets or being unable to move
            Fixed froth emitter getting stuck on when you mount a horse underwater
            Fixed froth emitter chasing ahead of you when skimming the water at high speed
            The "no bricks to save!" check now happens when you open the save dialog instead of when you try to save
            Fixed bug where game window would not appear due to not considering the window border size
            Fixed double/spastic/laggy jumping on certain bricks. (Problem still exists when mac and pc connect due to architecture differences)
            Lights now stay with bricks when they are blown up
            Fixed console spam when you lower the volume sliders to 0
            Improved reliability of server player count
            Fixed case where you would mysteriously get 90% framerate loss outside of kitchen.
            Fixed some cases of graphical corruption on ATI cards.
            New, more efficient memory allocator.

        [/list]

        wat
        [/list]
        « Last Edit: June 02, 2012, 01:39:55 PM by Electrk »

        v14
        Mr Wiggles added
        Genders

        v15
        - Player confusion of Females having Mr Wiggles as default bug recognized
        - Added Mrs. Wiggles


        V17
        -Added different shades of wood
        -MiniNuke replaced with MegaNuke.

        v18
        - Meganuke removed
        - Added dolphin mini-game secret in Kitchen
        - friendry added
        - Removed all textures
        - Broke master server again