Author Topic: Versions to Versions  (Read 48904 times)

V144
-April Fools! V143 was a joke.

V145
Blockland now is in the state of v21 and all previous revisions were removed.

V146
People with crappy computers are raging because they can't enjoy the shaders.

v147
"I can't believe we didn't come up with this earlier."

By some miracle, shaders now work on Intel computers with the same frame rate as before. CERTAIN laptops, however, aren't so lucky.
« Last Edit: August 26, 2012, 11:12:30 AM by ShadowYoshi294 »

v147
"I can't believe we didn't come up with this earlier."

By some miracle, shaders now work on Intel computers with the same frame rate as before. Laptops, however, aren't so lucky.
What's with all this laptop-no-work-with-shaders thing going around? Shaders run fine on my laptop.

v148
You can now only place vehicle spawns.
Vehicle freebuilds introduced.

v149

Added cats.
Default player model is now a cat.
Cats are invulnerable and cannot be modified in any way.

V150
-dog ai spawns randomly to chase cats.

v151
Now you can also place player spawns and christmas trees in addition to vehicle spawns.
Clearspambricks command removed because everything is now spam.
Vehicle spawns now work with AI cat and AI dog.
« Last Edit: August 26, 2012, 02:09:57 PM by Dr_Zegobob »

v152
Blockland removes all rounded sqaure bricks. Due to Apple patents

v153
-Renderman removed, that makes a hundred-something removals even though he was gone after the first one... or was he?

V154

-Skipped V156-160 due to abuse of the blockland community.

-Roblox now owns the game. Roboloxian playertype added as default player model & restricted chat added due to bad guise.

V154 Continued

-User activity on Blockland decreases significantly

V155

-V156-160 will no longer be skipped

-The mini-nuke is now default

v156

-Blockland switched to Unreal Engine.

v157
-Blockland switched to DOS