Wat
I was asking you how it works. How does one receive a message? And does the message stay there or automatically clears after one use?
Also can you dupe these around and still have it work w/o changing variable names?
Lets do a little simulation, shall we?
User1 runs Radio1
User2 runs Radio2
The little black beacons you see on the top of the radio are for notification systems. User 1 is in a battlefield with zombies and he needs to send an SOS signal to his User2 partner. He says his message first in local chat, knowing his partner is too far away to hear, then he clicks the green button. The green button which we call the Send button, saves User1's chat message as a variable. Then at Radio2, User2's Radio beacon spawns a Pong Trail emitter so he knows he received a message. He clicks the yellow < button known as the Receive button, and it will display the variable that was earlier saved from User1's message. User2 heard the message so now, he is going to tell User1 that he will be on his way. After he pressed the Receive button, the beacon emitter goes off, obviously saying that no new messages were received, but User1's last sent message stays there. If User1 sent another message, the received variable at Radio2 would change, and its beacon would light up. User2 sends a message to User1's Radio, lighting up his beacon. User1 receives the message that User2 last sent and now he waits for his partner to come rendezvous with him.
This is not possible by duplicating it around, terribly sorry. I couldn't think of a way to accomplish this.