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My AKS-74U
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Topic: My AKS-74U (Read 3139 times)
Night-Stalker
July 30, 2007, 06:34:29 AM
I know I shoulda actually modeled it, so here is why it came out late.
I was lazy. =P
Anyway,
With Joints + Animation
By
DasGreat
at 2007-07-30
No Joints
By
DasGreat
at 2007-07-30
If any one insists on a video of the crappy animation, post you comment.
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Spation
July 30, 2007, 06:37:00 AM
Great, video please.
Monty
July 30, 2007, 06:46:49 AM
bang bang bang its another shooter to blow eachothers arms off.
video pl0x.
Night-Stalker
July 30, 2007, 06:53:07 AM
Wtf at mediafire:
This file could not be processed because it may be infected with a virus or trojan.
Please check the file and try uploading it again.
Night-Stalker
July 30, 2007, 07:08:33 AM
I got it on Google:
http://video.google.com/videoplay?docid=-8519764798358186436
Masterlegodude
July 30, 2007, 08:37:40 AM
Why's there a joint on the light gray part of the gun? What's that on called?
Night-Stalker
July 30, 2007, 08:55:26 AM
ejectPoint, for the shells.
Has anyone else noticed that?
I have spoken
_______________________
I copyright this post.
Made ya look.
Thirsty
July 30, 2007, 11:36:45 AM
Wow I am really not good with scripting. I have been looking for something to change where the shells come out.
Goron
July 30, 2007, 11:49:23 AM
In before Spation. Again.
Spation
July 30, 2007, 11:53:07 AM
Quote from: Goron on July 30, 2007, 11:49:23 AM
In before Spation. Again.
I've already posted?
yuki
July 30, 2007, 11:53:32 AM
I'm wondering, how do you create animations?
Thirsty
July 30, 2007, 05:30:49 PM
Hey, you could still post that in Add-ons if you make it longer like the assault rifle. I made the sub-machine gun form, it has less damage and recoil but twice the bullets.
Spaceomega
July 30, 2007, 06:22:37 PM
Looks pretty decent.
Night-Stalker
July 30, 2007, 11:27:10 PM
I'm making this into an AK-47, I think it would fail with the CS:S style script I'm making.
With recoil, sustained fire, and junk.
Thirsty
July 31, 2007, 01:20:21 AM
Well if you wanted you could either mod my M-16 script or use the M4A1 script.
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