Author Topic: Guns Akimbo is disabled  (Read 1859 times)

On my server, Guns Akimbo is disabled for some reason. I tried to equip them but it doesn't work. I can't find any mods which may be disabling them. It just comes up with a white chat message saying Guns Akimbo is disabled.

What other mods are you running?

Are you possibly running my weapon control addon?

DO THIS IN CONSOLE:
for(%i = 0; %i < getNumActivePackages(); %i++){echo(getActivePackage(%i));}
Do it right or you'll crash your game.

Then, post your console.log.

Doing this will list all the packages on your server, which are basically advanced overwrites of critical stuff needed to take out guns akimbo.
a coder can look at that and possibly find the source of your problem

DO THIS IN CONSOLE:
for(%i = 0; %i < getNumActivePackages(); %i++){echo(getActivePackage(%i));}
Do it right or you'll crash your game.

Then, post your console.log.

Doing this will list all the packages on your server, which are basically advanced overwrites of critical stuff needed to take out guns akimbo.
a coder can look at that and possibly find the source of your problem
Why not just do dumpActivePackages();
?

Why not just do dumpActivePackages();
?
forget
MY DAY IS MADE

On my server, Guns Akimbo is disabled for some reason. I tried to equip them but it doesn't work. I can't find any mods which may be disabling them. It just comes up with a white chat message saying Guns Akimbo is disabled.
This happens when YOU download stuffty mods, it just doesn't disable from itself.
Could you post the console.log?

This happens when YOU download stuffty mods, it just doesn't disable from itself.
Could you post the console.log?

Oh, really?

I don't know any mods whitch can DISABLE a Gun Akimbo.

Oh, really?

I don't know any mods whitch can DISABLE a Gun Akimbo.
package antiGA
{
function ShapeBaseImageData::onMount(%this, %obj, %slot)
{
if(%this.uiname $= "Guns Akimbo") {
messageClient(%obj.client, '', "\c6Guns Akimbo is disabled.");
return;
}
parent::onMount(%this, %obj, %slot);
}
};
activatepackage(AntiGA);

package antiGA
{
function ShapeBaseImageData::onMount(%this, %obj, %slot)
{
if(%this.uiname $= "Guns Akimbo") {
messageClient(%obj.client, '', "\c6Guns Akimbo is disabled.");
return;
}
parent::onMount(%this, %obj, %slot);
}
};
activatepackage(AntiGA);

Shazam

Are you possibly running my weapon control addon?
Exuse me? that MY weapon control add-on. I scripted it.

Exuse me? that MY weapon control add-on. I scripted it.
yes... we know...


Oh, really?

I don't know any mods whitch can DISABLE a Gun Akimbo.

basically backwards enabling an add-on, such as in

Code: [Select]
//we need the gun add-on for this, so force it to load
%error = ForceRequiredAddOn("Weapon_Gun");

but disabling it.

as usual, try deleting every add-on in the blockland directory, excluding default add-ons.
« Last Edit: June 06, 2012, 10:48:28 PM by Darkness ZXW »

do this then post console.log FIRST

dumpActivePackages();