Author Topic: Galaxy: Need more players!  (Read 6340 times)

medium ships only get 4 guns, and transports only get 9 slots, try again

medium ships only get 4 guns, and transports only get 9 slots, try again
go fuc

Mannfeld fleet:

ubiĭtsa' class battlecruiser: 10 Anti ship guns, 1 missile barrage, 1 Bombardment cannon. Heavy armor.

'vtorichnyĭ' class gunboat: 4 anti ship guns. Medium armor.

'ukreplyatʹ class gunboat: 4 bombardment cannons. Medium armor.

'perevozki' class transport: 5 drop pods, 3 companies, extra cargo space for heavy weapons. Light armor.
« Last Edit: June 08, 2012, 11:00:45 AM by Mikoyan »

Your transport has 1 more item to use.

use it

Fixed my transport and added ranks to my nations post.

bumping this
tomcat what are we supposed to do? just say what our empires are doing?

tau are greater good on the greater good

Yeah, pretty much. You determine what your objectives are, if they're to stay isolated or to go out into the stars for conquest, etc. Objectives are key, my objective is to try and re-establish contact with any humanity that might be left on Terra, etc. Make up your own fluff, even add to the story. It's the player's community project, really.

Shadovian Fleet:

Shadovian "War monger"class battleship: 3 anti-ship guns, Shield generator, 2 gauss cannons, 1 heavy laser cannons, 2 heavy plasma cannons, 2 Missile systems, 2 squads of Viper fighters. Heavy Armour.

Shadovian "Onyx" class Frigate: 2 heavy laser cannons, 2 Plasma guns, 2 Torcreep barrage. Medium armour

Shadovian "HAVOC" class frigate: 2 anti-fighter guns, 1 heavy plasma gun, 2 Missile barrages, Shield generator . Medium Armour.

Shadovian "Nomad" class Carrier: Room for a company and a platoon, 12 High Orbit Drop pods, 5 hardsuit pod,  small shuttle, and a Gremlin dropship. Light Armour


Edit: Just read that the Battleship can have 12 guns, not only 6. :/
« Last Edit: June 11, 2012, 02:43:14 PM by Shadowed999 »

A young Lieutenant Commander walks into an Admirals office

Lieutenant Commander Vikotich: Admiral, otchetnostʹ v sootvet·stvii s prosʹboĭ.
(Admiral, reporting as requested.)

Admiral Risavork: Akh, LC. Vkhodite YA tolʹko chto poluchil razreshenie ot vysshego soveta, chtoby razvedatʹ okruzhayushchikh planet. YA khochu, chtoby vy "vtorichnyĭ» i «perevozki" sobratʹ Intel v etom sektore.
(Ah, LC. Come in. I just got permission from high council to scout the surrounding planets. I want you to take the 'vtorichnyĭ' and 'perevozki' to gather intel on the sector.)

Lieutenant Commander Vikotich: Da, ·eer
(yes sir.)

The anti ship cruiser and transport ship loaded with diplomats and scientists break away from their docks and turn towards the first planet away.

"Sir, still nothing. We haven't wound any trace of Terra, not even the solar system."
"..."
"Okay, bring her to Sector 1, dock at the nearest planet. We need to restock water."

As they warped into Sector 1, they warped right into the front of Evird, a planet with freshwater oceans, and vegetation. They docked near the biggest body of water and stated to set up camp.

Ships docked in Evird:
Dreadnought.
Transport.

Warboss "Gutshoota Da Hunta" unites all the orks on terra under his command and sends the boyz out to look for a fight. All 4 ships(under the command of Big Mek Zogskull) head out to sector 1 while more ships are built at Terra.

On board the battleship "Serenity"


Cadet Jackson: Engines are functioning at 100%

Cadet Leni 'V: Shields and weapon systems online.

Lt. Sun: Sir, we're picking up a strange frequency from Solum.

Officer Zaykev: Sir, your orders?

Fleet Admiral Drake: We go to Solum. Tell all fighter squads break off the escort and to dock. Full warp speed.

Commander Nico: Aye

Lt. Commander Fernando: Aye

Commander Solstice: Da



The fleet is heading towards Solum now.


Also, to explain one more thing, missile barrages are anti-fighter/drop-pod defenses. They're passive, they can only be used when a enemy decides to send out fighter squadrons or drop-pods during the shooting phase. You roll for Ballistics Skill when fighters intend to attack you, and if you succeed, the fighters are destroyed, however, they are only usable once per battle. If you defend against a drop-pod, same thing.
« Last Edit: June 10, 2012, 10:34:52 PM by Tomcat »

also comrade you cigarettee lower dat weapon power to 5-6.5. No, rail-guns aren't that powerful compared to some of the other stuff people have.
« Last Edit: June 10, 2012, 09:39:06 PM by Tomcat »